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* Add interleaved gradient noise cutout modeyum2024-11-03
* Miscyum2024-11-03
* Lots of tweaksyum2024-11-03
* Can now specify interpolation mode on most important texturesyum2024-10-29
* Update cloningyum2024-10-26
* Add features for constant rim lighting view directionyum2024-10-25
* add water stuffyum2024-10-24
* Refine origin damping behavior, fix normals precisionyum2024-10-23
* Add gerstner water gimmickyum2024-10-23
* Begin work on aurora gimmickyum2024-10-17
* Add toggle for unity fogyum2024-10-17
* Try 8x8x8 red only textureyum2024-10-12
* Fog performance optimizationsyum2024-10-11
* Rework step size / densityyum2024-10-09
* Add emitter texture to fogyum2024-10-09
* Add fog parameters; add Unity fog to fwd/add passesyum2024-10-08
* Add fog gimmickyum2024-10-07
* Fix SSRyum2024-10-05
* Add audiolink chroma gimmickyum2024-10-04
* GUI business logic always executesyum2024-10-02
* PBR overlays can now overwrite glitteryum2024-10-01
* Bring back rim lighting polar maskyum2024-09-30
* Add per-channel center eye fixyum2024-09-30
* Add new eye gimmickyum2024-09-29
* World lighting bugfixesyum2024-09-28
* Add letter grid gimmickyum2024-09-28
* World lighting fixesyum2024-09-24
* Begin refactoring c#yum2024-09-23
* Fix subtle bug in LRGB <-> XYZ conversionyum2024-09-20
* Move inliner under Editor/yum2024-09-18
* Always show LTCGI settingsyum2024-09-13
* Convert mochie params to range/toggleyum2024-09-13
* UI cleanupyum2024-09-13
* Start work on new halo techyum2024-09-10
* Start new eye shader, add UV mirror flippingyum2024-09-10
* Add quantization and alpha blending to rorschach effectyum2024-09-07
* add a bunch of parameters to rorschach gimmickyum2024-09-07
* Add rorschach gimmickyum2024-09-06
* Add sampler mode to PBR sectionyum2024-09-02
* Add lit glitter logicyum2024-08-30
* Add 4 more UV channelsyum2024-08-29
* Add color (tint) to glitteryum2024-08-28
* Emissions are now UV channel awareyum2024-08-28
* Add second emission slotyum2024-08-28
* Add second HSV slotyum2024-08-28
* Overhaul stencilingyum2024-08-27
* Add mipmap bias for overlays and matcap normalsyum2024-08-24
* Switch to SampleBias for everythingyum2024-08-24
* Add second indirect specular lighting factoryum2024-08-22
* Matcap can now overwrite rim lighting in a configurable wayyum2024-08-22