diff options
| author | yum <yum.food.vr@gmail.com> | 2024-10-23 17:50:51 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-10-23 17:50:51 -0700 |
| commit | 09aa66c9c13965105133ca000da4d2c37d455877 (patch) | |
| tree | c1d4a6d883be4c69eb2d9fd93083f8ab95c08728 /Editor | |
| parent | 4eb21bddb139677268c9abd28e06e5f4dbe69f6e (diff) | |
Refine origin damping behavior, fix normals precision
1E-3 is much too coarse for normal calculation.
Diffstat (limited to 'Editor')
| -rw-r--r-- | Editor/tooner.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 62d0032..2a6d805 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -2173,6 +2173,8 @@ public class ToonerGUI : ShaderGUI { FloatProperty(bc, "g"); bc = FindProperty("_Gimmick_Gerstner_Water_Scale"); VectorProperty(bc, "Scale"); + bc = FindProperty("_Gimmick_Gerstner_Water_Origin_Damping_Direction"); + FloatProperty(bc, "Origin damping direction"); EditorGUI.indentLevel -= 1; } |
