From 09aa66c9c13965105133ca000da4d2c37d455877 Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 23 Oct 2024 17:50:51 -0700 Subject: Refine origin damping behavior, fix normals precision 1E-3 is much too coarse for normal calculation. --- Editor/tooner.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Editor') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 62d0032..2a6d805 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -2173,6 +2173,8 @@ public class ToonerGUI : ShaderGUI { FloatProperty(bc, "g"); bc = FindProperty("_Gimmick_Gerstner_Water_Scale"); VectorProperty(bc, "Scale"); + bc = FindProperty("_Gimmick_Gerstner_Water_Origin_Damping_Direction"); + FloatProperty(bc, "Origin damping direction"); EditorGUI.indentLevel -= 1; } -- cgit v1.2.3