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authoryum <yum.food.vr@gmail.com>2024-10-02 16:46:54 -0700
committeryum <yum.food.vr@gmail.com>2024-10-02 16:46:54 -0700
commit2abd9eab29964137a9b77365486aaa210b9217f5 (patch)
treee6d237ad07c2f1f899bd55ad71357d193ea4d896 /Editor
parent77653b614a7285092973f0599a7d50a63b6d099f (diff)
GUI business logic always executes
Add wrappers around all data-presenting APIs so we can hide them from display if needed. The actual business logic (e.g. setting keywords) always executes as long as OnGUI() is called.
Diffstat (limited to 'Editor')
-rw-r--r--Editor/tooner.cs902
1 files changed, 479 insertions, 423 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index 537de6c..8cc1f62 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor;
@@ -7,6 +8,7 @@ public class ToonerGUI : ShaderGUI {
Material target;
MaterialEditor editor;
MaterialProperty[] properties;
+ List<bool> show_ui;
public override void OnGUI(
MaterialEditor editor,
@@ -14,9 +16,109 @@ public class ToonerGUI : ShaderGUI {
this.target = editor.target as Material;
this.editor = editor;
this.properties = properties;
+ this.show_ui = new List<bool>();
DoMain();
}
+ void TexturePropertySingleLine(GUIContent label, MaterialProperty bct)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.TexturePropertySingleLine(label, bct);
+ }
+ void TexturePropertySingleLine(GUIContent label, MaterialProperty bct, MaterialProperty bc)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.TexturePropertySingleLine(label, bct, bc);
+ }
+ void TexturePropertyWithHDRColor(GUIContent label, MaterialProperty bct, MaterialProperty bc, bool opt)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.TexturePropertyWithHDRColor(label, bct, bc, opt);
+ }
+ void TextureScaleOffsetProperty(MaterialProperty bc)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.TextureScaleOffsetProperty(bc);
+ }
+ void RangeProperty(MaterialProperty bc, string label)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.RangeProperty(bc, label);
+ }
+ void ShaderProperty(MaterialProperty bc, GUIContent label)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.ShaderProperty(bc, label);
+ }
+ void FloatProperty(MaterialProperty bc, string label)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.FloatProperty(bc, label);
+ }
+ void IntegerProperty(MaterialProperty bc, string label)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.IntegerProperty(bc, label);
+ }
+ void VectorProperty(MaterialProperty bc, string label)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.VectorProperty(bc, label);
+ }
+ void ColorProperty(MaterialProperty bc, string label)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ editor.ColorProperty(bc, label);
+ }
+ Enum EnumPopup(GUIContent label, Enum selected)
+ {
+ if (show_ui.Contains(false)) {
+ return selected;
+ }
+ return EditorGUILayout.EnumPopup(label, selected);
+ }
+ bool Toggle(string label, bool v)
+ {
+ if (show_ui.Contains(false)) {
+ return v;
+ }
+ return EditorGUILayout.Toggle(label, v);
+ }
+ void LabelField(string label)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ EditorGUILayout.LabelField(label);
+ }
+ void LabelField(string label, UnityEngine.GUIStyle style)
+ {
+ if (show_ui.Contains(false)) {
+ return;
+ }
+ EditorGUILayout.LabelField(label, style);
+ }
+
static GUIContent staticLabel = new GUIContent();
static GUIContent MakeLabel(string prop, string tooltip = null) {
@@ -47,77 +149,65 @@ public class ToonerGUI : ShaderGUI {
}
}
- void DoBaseColorLogic() {
- MaterialProperty bct = FindProperty("_MainTex");
- SetKeyword("_BASECOLOR_MAP", bct.textureValue);
- }
- void DoBaseColorUI() {
- MaterialProperty bc = FindProperty("_Color");
- MaterialProperty bct = FindProperty("_MainTex");
- editor.TexturePropertySingleLine(
- MakeLabel(bct, "Base color (RGBA)"),
- bct,
- bc);
- if (bct.textureValue) {
- editor.TextureScaleOffsetProperty(bct);
- }
+ void DoBaseColor() {
+ MaterialProperty bc = FindProperty("_Color");
+ MaterialProperty bct = FindProperty("_MainTex");
+ TexturePropertySingleLine(
+ MakeLabel(bct, "Base color (RGBA)"),
+ bct,
+ bc);
+ SetKeyword("_BASECOLOR_MAP", bct.textureValue);
+ if (bct.textureValue) {
+ TextureScaleOffsetProperty(bct);
+ }
}
- void DoNormalLogic() {
- MaterialProperty bct = FindProperty("_BumpMap");
- SetKeyword("_NORMAL_MAP", bct.textureValue);
- }
- void DoNormalUI() {
- MaterialProperty bct = FindProperty("_BumpMap");
- editor.TexturePropertySingleLine(
- MakeLabel(bct, "Normal"),
- bct,
- FindProperty("_Tex_NormalStr"));
- if (bct.textureValue) {
- editor.TextureScaleOffsetProperty(bct);
- }
+ void DoNormal() {
+ MaterialProperty bct = FindProperty("_BumpMap");
+ TexturePropertySingleLine(
+ MakeLabel(bct, "Normal"),
+ bct,
+ FindProperty("_Tex_NormalStr"));
+ if (bct.textureValue) {
+ TextureScaleOffsetProperty(bct);
+ }
+ SetKeyword("_NORMAL_MAP", bct.textureValue);
}
- void DoMetallicLogic() {
- MaterialProperty bct = FindProperty("_MetallicTex");
- SetKeyword("_METALLIC_MAP", bct.textureValue);
- }
- void DoMetallicUI() {
- MaterialProperty bc = FindProperty("_Metallic");
- MaterialProperty bct = FindProperty("_MetallicTex");
- editor.TexturePropertySingleLine(
- MakeLabel(bct, "Metallic (RGBA)"),
- bct,
- bc);
- if (bct.textureValue) {
- editor.TextureScaleOffsetProperty(bct);
+ void DoMetallic() {
+ MaterialProperty bc = FindProperty("_Metallic");
+ MaterialProperty bct = FindProperty("_MetallicTex");
+ TexturePropertySingleLine(
+ MakeLabel(bct, "Metallic (RGBA)"),
+ bct,
+ bc);
+ SetKeyword("_METALLIC_MAP", bct.textureValue);
+ if (bct.textureValue) {
+ TextureScaleOffsetProperty(bct);
- bc = FindProperty("_MetallicTexChannel");
- editor.RangeProperty(bc, "Channel");
- }
+ bc = FindProperty("_MetallicTexChannel");
+ RangeProperty(bc, "Channel");
+ }
}
- void DoRoughnessLogic() {
- MaterialProperty bct = FindProperty("_RoughnessTex");
- SetKeyword("_ROUGHNESS_MAP", bct.textureValue);
- }
- void DoRoughnessUI() {
+ void DoRoughness() {
MaterialProperty bc = FindProperty("_Roughness");
MaterialProperty bct = FindProperty("_RoughnessTex");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bct, "Roughness (RGBA)"),
bct,
bc);
+ SetKeyword("_ROUGHNESS_MAP", bct.textureValue);
if (bct.textureValue) {
- editor.TextureScaleOffsetProperty(bct);
+ TextureScaleOffsetProperty(bct);
bc = FindProperty("_RoughnessTexChannel");
- editor.RangeProperty(bc, "Channel");
+ RangeProperty(bc, "Channel");
bc = FindProperty("_Roughness_Invert");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert", enabled);
+ enabled = Toggle("Invert", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
}
@@ -129,7 +219,7 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.BeginChangeCheck();
var fs_orig = EditorStyles.label.fontStyle;
EditorStyles.label.fontStyle = FontStyle.Bold;
- enabled = EditorGUILayout.Toggle(name, enabled);
+ enabled = Toggle(name, enabled);
EditorStyles.label.fontStyle = fs_orig;
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
@@ -141,65 +231,50 @@ public class ToonerGUI : ShaderGUI {
Repeat,
Clamp,
};
- void DoPBRLogic() {
- DoBaseColorLogic();
- DoNormalLogic();
- DoMetallicLogic();
- DoRoughnessLogic();
-
- MaterialProperty bc = FindProperty($"_PBR_Sampler_Mode");
- SamplerMode sampler_mode = (SamplerMode) Math.Round(bc.floatValue);
- SetKeyword($"_PBR_SAMPLER_REPEAT", sampler_mode == SamplerMode.Repeat);
- SetKeyword($"_PBR_SAMPLER_CLAMP", sampler_mode == SamplerMode.Clamp);
- }
- void DoPBRUI() {
- if (!AddCollapsibleMenu("PBR", "_PBR")) {
- return;
- }
+ void DoPBR() {
+ show_ui.Add(AddCollapsibleMenu("PBR", "_PBR"));
EditorGUI.indentLevel += 1;
{
- DoBaseColorUI();
- DoNormalUI();
- DoMetallicUI();
- DoRoughnessUI();
+ DoBaseColor();
+ DoNormal();
+ DoMetallic();
+ DoRoughness();
EditorGUI.BeginChangeCheck();
MaterialProperty bc = FindProperty($"_PBR_Sampler_Mode");
SamplerMode sampler_mode = (SamplerMode) Math.Round(bc.floatValue);
- sampler_mode = (SamplerMode) EditorGUILayout.EnumPopup(
+ sampler_mode = (SamplerMode) EnumPopup(
MakeLabel("Sampler mode"), sampler_mode);
EditorGUI.EndChangeCheck();
bc.floatValue = (int) sampler_mode;
+
+ SetKeyword($"_PBR_SAMPLER_REPEAT", sampler_mode == SamplerMode.Repeat);
+ SetKeyword($"_PBR_SAMPLER_CLAMP", sampler_mode == SamplerMode.Clamp);
}
EditorGUI.indentLevel -= 1;
- }
- void DoPBR() {
- DoPBRLogic();
- DoPBRUI();
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoClearcoat() {
- if (!AddCollapsibleMenu($"Clearcoat", $"_Clearcoat")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu($"Clearcoat", $"_Clearcoat"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
bc = FindProperty("_Clearcoat_Enabled");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable clearcoat", enabled);
+ enabled = Toggle("Enable clearcoat", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_CLEARCOAT", enabled);
if (enabled) {
bc = FindProperty("_Clearcoat_Strength");
- editor.RangeProperty(bc, "Strength");
+ RangeProperty(bc, "Strength");
bc = FindProperty("_Clearcoat_Roughness");
- editor.RangeProperty(bc, "Roughness");
+ RangeProperty(bc, "Roughness");
bc = FindProperty("_Clearcoat_Mask");
- editor.TexturePropertySingleLine(MakeLabel(bc, "Mask"), bc);
+ TexturePropertySingleLine(MakeLabel(bc, "Mask"), bc);
SetKeyword($"_CLEARCOAT_MASK", bc.textureValue);
if (bc.textureValue) {
@@ -207,14 +282,14 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Clearcoat_Mask_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert mask", enabled);
+ enabled = Toggle("Invert mask", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
EditorGUI.indentLevel -= 1;
}
bc = FindProperty("_Clearcoat_Mask2");
- editor.TexturePropertySingleLine(MakeLabel(bc, "Mask 2"), bc);
+ TexturePropertySingleLine(MakeLabel(bc, "Mask 2"), bc);
SetKeyword($"_CLEARCOAT_MASK2", bc.textureValue);
if (bc.textureValue) {
@@ -222,13 +297,14 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Clearcoat_Mask2_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert mask", enabled);
+ enabled = Toggle("Invert mask", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
EditorGUI.indentLevel -= 1;
}
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
enum PbrAlbedoMixMode {
@@ -239,20 +315,16 @@ public class ToonerGUI : ShaderGUI {
};
void DoPBROverlay() {
- if (!AddCollapsibleMenu($"PBR overlays", $"_PBR_Overlay")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu($"PBR overlays", $"_PBR_Overlay"));
EditorGUI.indentLevel += 1;
for (int i = 0; i < 4; i++) {
- if (!AddCollapsibleMenu($"PBR overlay {i}", $"_PBR_Overlay{i}")) {
- continue;
- }
+ show_ui.Add(AddCollapsibleMenu($"PBR overlay {i}", $"_PBR_Overlay{i}"));
EditorGUI.indentLevel += 1;
MaterialProperty bc = FindProperty($"_PBR_Overlay{i}_Enable");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword($"_PBR_OVERLAY{i}", enabled);
@@ -260,19 +332,19 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
bc = FindProperty($"_PBR_Overlay{i}_BaseColor");
MaterialProperty bct = FindProperty($"_PBR_Overlay{i}_BaseColorTex");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bct, "Base color (RGBA)"),
bct,
bc);
if (bct.textureValue) {
- editor.TextureScaleOffsetProperty(bct);
+ TextureScaleOffsetProperty(bct);
}
SetKeyword($"_PBR_OVERLAY{i}_BASECOLOR_MAP", bct.textureValue);
EditorGUI.BeginChangeCheck();
bc = FindProperty($"_PBR_Overlay{i}_Mix");
PbrAlbedoMixMode mode = (PbrAlbedoMixMode) Math.Round(bc.floatValue);
- mode = (PbrAlbedoMixMode) EditorGUILayout.EnumPopup(
+ mode = (PbrAlbedoMixMode) EnumPopup(
MakeLabel("Mix mode"), mode);
if (EditorGUI.EndChangeCheck()) {
RecordAction($"PBR overlay mix mode {i}");
@@ -288,45 +360,45 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_PBR_Overlay{i}_Constrain_By_Alpha");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Constrain to transparent sections", enabled);
+ enabled = Toggle("Constrain to transparent sections", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
if (enabled) {
EditorGUI.indentLevel += 1;
bc = FindProperty($"_PBR_Overlay{i}_Constrain_By_Alpha_Min");
- editor.RangeProperty(bc, "Min");
+ RangeProperty(bc, "Min");
bc = FindProperty($"_PBR_Overlay{i}_Constrain_By_Alpha_Max");
- editor.RangeProperty(bc, "Max");
+ RangeProperty(bc, "Max");
EditorGUI.indentLevel -= 1;
}
bc = FindProperty($"_PBR_Overlay{i}_Alpha_Multiplier");
- editor.RangeProperty(bc, "Alpha multiplier");
+ RangeProperty(bc, "Alpha multiplier");
bc = FindProperty($"_PBR_Overlay{i}_Emission");
bct = FindProperty($"_PBR_Overlay{i}_EmissionTex");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bct, "Emission (RGB)"),
bct,
bc);
if (bct.textureValue) {
- editor.TextureScaleOffsetProperty(bct);
+ TextureScaleOffsetProperty(bct);
}
SetKeyword($"_PBR_OVERLAY{i}_EMISSION_MAP", bct.textureValue);
bct = FindProperty($"_PBR_Overlay{i}_NormalTex");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bct, "Normal"),
bct,
FindProperty($"_PBR_Overlay{i}_Tex_NormalStr"));
if (bct.textureValue) {
- editor.TextureScaleOffsetProperty(bct);
+ TextureScaleOffsetProperty(bct);
}
SetKeyword($"_PBR_OVERLAY{i}_NORMAL_MAP", bct.textureValue);
bc = FindProperty($"_PBR_Overlay{i}_Metallic_Enable");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable metallic", enabled);
+ enabled = Toggle("Enable metallic", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword($"_PBR_OVERLAY{i}_METALLIC", enabled);
@@ -334,12 +406,12 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
bc = FindProperty($"_PBR_Overlay{i}_Metallic");
bct = FindProperty($"_PBR_Overlay{i}_MetallicTex");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bct, "Metallic (RGBA)"),
bct,
bc);
if (bct.textureValue) {
- editor.TextureScaleOffsetProperty(bct);
+ TextureScaleOffsetProperty(bct);
}
SetKeyword($"_PBR_OVERLAY{i}_METALLIC_MAP", bct.textureValue);
}
@@ -347,7 +419,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_PBR_Overlay{i}_Roughness_Enable");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable roughness", enabled);
+ enabled = Toggle("Enable roughness", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword($"_PBR_OVERLAY{i}_ROUGHNESS", enabled);
@@ -356,19 +428,19 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel += 1;
bc = FindProperty($"_PBR_Overlay{i}_Roughness");
bct = FindProperty($"_PBR_Overlay{i}_RoughnessTex");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bct, "Roughness (RGBA)"),
bct,
bc);
if (bct.textureValue) {
- editor.TextureScaleOffsetProperty(bct);
+ TextureScaleOffsetProperty(bct);
}
SetKeyword($"_PBR_OVERLAY{i}_ROUGHNESS_MAP", bct.textureValue);
EditorGUI.indentLevel -= 1;
}
bct = FindProperty($"_PBR_Overlay{i}_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bct, "Mask"),
bct);
SetKeyword($"_PBR_OVERLAY{i}_MASK", bct.textureValue);
@@ -377,27 +449,27 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_PBR_Overlay{i}_Mask_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert mask", enabled);
+ enabled = Toggle("Invert mask", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
}
bc = FindProperty($"_PBR_Overlay{i}_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV channel");
bc = FindProperty($"_PBR_Overlay{i}_Mask_Glitter");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Mask glitter", enabled);
+ enabled = Toggle("Mask glitter", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
EditorGUI.BeginChangeCheck();
bc = FindProperty($"_PBR_Overlay{i}_Sampler_Mode");
SamplerMode sampler_mode = (SamplerMode) Math.Round(bc.floatValue);
- sampler_mode = (SamplerMode) EditorGUILayout.EnumPopup(
+ sampler_mode = (SamplerMode) EnumPopup(
MakeLabel("Sampler mode"), sampler_mode);
EditorGUI.EndChangeCheck();
bc.floatValue = (int) sampler_mode;
@@ -405,7 +477,7 @@ public class ToonerGUI : ShaderGUI {
SetKeyword($"_PBR_OVERLAY{i}_SAMPLER_CLAMP", sampler_mode == SamplerMode.Clamp);
bc = FindProperty($"_PBR_Overlay{i}_Mip_Bias");
- editor.FloatProperty(bc, "Mip bias");
+ FloatProperty(bc, "Mip bias");
} else {
SetKeyword($"_PBR_OVERLAY{i}_BASECOLOR_MAP", false);
SetKeyword($"_PBR_OVERLAY{i}_MIX_ALPHA_BLEND", false);
@@ -421,84 +493,82 @@ public class ToonerGUI : ShaderGUI {
SetKeyword($"_PBR_OVERLAY{i}_SAMPLER_CLAMP", false);
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoDecal() {
- if (!AddCollapsibleMenu("Decals", "_Decal")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Decals", "_Decal"));
EditorGUI.indentLevel += 1;
for (int i = 0; i < 4; i++) {
- if (!AddCollapsibleMenu($"Decal {i}", $"_Decal{i}")) {
- continue;
- }
+ show_ui.Add(AddCollapsibleMenu($"Decal {i}", $"_Decal{i}"));
EditorGUI.indentLevel += 1;
MaterialProperty bc = FindProperty($"_Decal{i}_Enable");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword($"_DECAL{i}", enabled);
if (enabled) {
bc = FindProperty($"_Decal{i}_BaseColor");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Base color (RGBA)"),
bc);
if (bc.textureValue) {
- editor.TextureScaleOffsetProperty(bc);
+ TextureScaleOffsetProperty(bc);
}
bc = FindProperty($"_Decal{i}_Roughness");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Roughness"),
bc);
SetKeyword($"_DECAL{i}_ROUGHNESS", bc.textureValue);
bc = FindProperty($"_Decal{i}_Metallic");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Metallic"),
bc);
SetKeyword($"_DECAL{i}_METALLIC", bc.textureValue);
bc = FindProperty($"_Decal{i}_Emission_Strength");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Emission strength");
bc = FindProperty($"_Decal{i}_Angle");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Angle");
bc = FindProperty($"_Decal{i}_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV channel");
}
-
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
+ EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoEmission() {
- if (!AddCollapsibleMenu("Emission", "_Emission")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Emission", "_Emission"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
MaterialProperty bct;
{
- EditorGUILayout.LabelField($"Base slot", EditorStyles.boldLabel);
+ LabelField($"Base slot", EditorStyles.boldLabel);
EditorGUI.indentLevel += 1;
bc = FindProperty($"_EmissionColor");
bct = FindProperty($"_EmissionMap");
- editor.TexturePropertyWithHDRColor(
+ TexturePropertyWithHDRColor(
MakeLabel(bct, "Emission (RGB)"),
bct, bc, false);
SetKeyword($"_EMISSION", bct.textureValue);
@@ -506,36 +576,37 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel -= 1;
}
for (int i = 0; i < 2; i++) {
- EditorGUILayout.LabelField($"Extra slot {i}", EditorStyles.boldLabel);
+ LabelField($"Extra slot {i}", EditorStyles.boldLabel);
EditorGUI.indentLevel += 1;
{
bc = FindProperty($"_Emission{i}Color");
bct = FindProperty($"_Emission{i}Tex");
- editor.TexturePropertyWithHDRColor(
+ TexturePropertyWithHDRColor(
MakeLabel(bct, "Emission (RGB)"),
bct, bc, false);
SetKeyword($"_EMISSION{i}", bct.textureValue);
if (bct.textureValue) {
bc = FindProperty($"_Emission{i}_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV channel");
bc = FindProperty($"_Emission{i}Multiplier");
- editor.RangeProperty(bc, "Multiplier");
+ RangeProperty(bc, "Multiplier");
}
}
EditorGUI.indentLevel -= 1;
}
bc = FindProperty("_Global_Emission_Factor");
- editor.FloatProperty(bc, "Global emissions multiplier");
+ FloatProperty(bc, "Global emissions multiplier");
bc = FindProperty("_Global_Emission_Additive_Factor");
- editor.FloatProperty(bc, "Global emissions additive factor");
+ FloatProperty(bc, "Global emissions additive factor");
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
enum MatcapMode {
@@ -549,26 +620,25 @@ public class ToonerGUI : ShaderGUI {
void DoMatcap() {
for (int i = 0; i < 2; i++) {
- if (!AddCollapsibleMenu($"Matcap {i}", $"_Matcap{i}")) {
- continue;
- }
+ show_ui.Add(AddCollapsibleMenu($"Matcap {i}", $"_Matcap{i}"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
bc = FindProperty($"_Matcap{i}");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, $"Matcap {i}"),
bc);
SetKeyword($"_MATCAP{i}", bc.textureValue);
if (!bc.textureValue) {
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
continue;
}
bc = FindProperty($"_Matcap{i}_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Mask"),
bc);
SetKeyword($"_MATCAP{i}_MASK", bc.textureValue);
@@ -579,19 +649,19 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Matcap{i}_Mask_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert mask", enabled);
+ enabled = Toggle("Invert mask", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty($"_Matcap{i}_Mask_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV channel");
EditorGUI.indentLevel -= 1;
}
bc = FindProperty($"_Matcap{i}_Mask2");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Mask"),
bc);
SetKeyword($"_MATCAP{i}_MASK2", bc.textureValue);
@@ -601,12 +671,12 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Matcap{i}_Mask2_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert mask", enabled);
+ enabled = Toggle("Invert mask", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty($"_Matcap{i}_Mask2_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV channel");
EditorGUI.indentLevel -= 1;
@@ -615,14 +685,14 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Matcap{i}_Center_Eye_Fix");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Center eye fix", enabled);
+ enabled = Toggle("Center eye fix", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
EditorGUI.BeginChangeCheck();
bc = FindProperty($"_Matcap{i}Mode");
MatcapMode mode = (MatcapMode) Math.Round(bc.floatValue);
- mode = (MatcapMode) EditorGUILayout.EnumPopup(
+ mode = (MatcapMode) EnumPopup(
MakeLabel("Matcap mode"), mode);
if (EditorGUI.EndChangeCheck()) {
RecordAction($"Matcap {i}");
@@ -632,29 +702,29 @@ public class ToonerGUI : ShaderGUI {
}
bc = FindProperty($"_Matcap{i}Str");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Matcap strength");
bc = FindProperty($"_Matcap{i}MixFactor");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Mix factor");
bc = FindProperty($"_Matcap{i}Emission");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Emission strength");
bc = FindProperty($"_Matcap{i}Quantization");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Quantization");
bc = FindProperty($"_Matcap{i}Normal_Enabled");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Replace normals", enabled);
+ enabled = Toggle("Replace normals", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword($"_MATCAP{i}_NORMAL", enabled);
@@ -662,22 +732,22 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
EditorGUI.indentLevel += 1;
bc = FindProperty($"_Matcap{i}Normal");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Normal map"),
bc);
if (bc.textureValue) {
- editor.TextureScaleOffsetProperty(bc);
+ TextureScaleOffsetProperty(bc);
bc = FindProperty($"_Matcap{i}Normal_Str");
- editor.RangeProperty(bc, "Strength");
+ RangeProperty(bc, "Strength");
bc = FindProperty($"_Matcap{i}Normal_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV channel");
bc = FindProperty($"_Matcap{i}Normal_Mip_Bias");
- editor.FloatProperty(bc, "Mip bias");
+ FloatProperty(bc, "Mip bias");
}
EditorGUI.indentLevel -= 1;
}
@@ -685,7 +755,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Matcap{i}Distortion0");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable distortion 0", enabled);
+ enabled = Toggle("Enable distortion 0", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword($"_MATCAP{i}_DISTORTION0", enabled);
@@ -694,20 +764,19 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Matcap{i}_Overwrite_Rim_Lighting_{j}");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle($"Overwrite rim lighting {j}", enabled);
+ enabled = Toggle($"Overwrite rim lighting {j}", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
}
void DoRimLighting() {
for (int i = 0; i < 4; i++) {
- if (!AddCollapsibleMenu($"Rim lighting {i}", $"_Rim_Lighting{i}")) {
- continue;
- }
+ show_ui.Add(AddCollapsibleMenu($"Rim lighting {i}", $"_Rim_Lighting{i}"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
@@ -715,20 +784,22 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Rim_Lighting{i}_Enabled");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword($"_RIM_LIGHTING{i}", enabled);
if (!enabled) {
+ EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
continue;
}
bc = FindProperty($"_Rim_Lighting{i}_Color");
- editor.ColorProperty(bc, "Color (RGB)");
+ ColorProperty(bc, "Color (RGB)");
bc = FindProperty($"_Rim_Lighting{i}_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Mask"),
bc);
SetKeyword($"_RIM_LIGHTING{i}_MASK", bc.textureValue);
@@ -739,18 +810,18 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Rim_Lighting{i}_Mask_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert mask", enabled);
+ enabled = Toggle("Invert mask", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty($"_Rim_Lighting{i}_Mask_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV channel");
bc = FindProperty($"_Rim_Lighting{i}_Mask_Sampler_Mode");
SamplerMode sampler_mode = (SamplerMode) Math.Round(bc.floatValue);
- sampler_mode = (SamplerMode) EditorGUILayout.EnumPopup(
+ sampler_mode = (SamplerMode) EnumPopup(
MakeLabel("Sampler mode"), sampler_mode);
EditorGUI.EndChangeCheck();
bc.floatValue = (int) sampler_mode;
@@ -764,14 +835,14 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Rim_Lighting{i}_Center_Eye_Fix");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Center eye fix", enabled);
+ enabled = Toggle("Center eye fix", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
EditorGUI.BeginChangeCheck();
bc = FindProperty($"_Rim_Lighting{i}_Mode");
MatcapMode mode = (MatcapMode) Math.Round(bc.floatValue);
- mode = (MatcapMode) EditorGUILayout.EnumPopup(
+ mode = (MatcapMode) EnumPopup(
MakeLabel("Rim lighting mode"), mode);
if (EditorGUI.EndChangeCheck()) {
RecordAction("Rim lighting mode");
@@ -781,34 +852,34 @@ public class ToonerGUI : ShaderGUI {
}
bc = FindProperty($"_Rim_Lighting{i}_Center");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Center");
bc = FindProperty($"_Rim_Lighting{i}_Power");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Power");
bc = FindProperty($"_Rim_Lighting{i}_Strength");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Strength");
bc = FindProperty($"_Rim_Lighting{i}_Emission");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Emission");
bc = FindProperty($"_Rim_Lighting{i}_Quantization");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Quantization");
bc = FindProperty($"_Rim_Lighting{i}_Glitter_Enabled");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Glitter", enabled);
+ enabled = Toggle("Glitter", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword($"_RIM_LIGHTING{i}_GLITTER", enabled);
@@ -817,27 +888,27 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel += 1;
bc = FindProperty($"_Rim_Lighting{i}_Glitter_Density");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Density");
bc = FindProperty($"_Rim_Lighting{i}_Glitter_Amount");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Amount");
bc = FindProperty($"_Rim_Lighting{i}_Glitter_Speed");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Speed");
bc = FindProperty($"_Rim_Lighting{i}_Glitter_Quantization");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Quantization");
bc = FindProperty($"_Rim_Lighting{i}_Glitter_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV channel");
@@ -847,7 +918,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Rim_Lighting{i}_PolarMask_Enabled");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Polar mask", enabled);
+ enabled = Toggle("Polar mask", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword($"_RIM_LIGHTING{i}_POLAR_MASK", enabled);
@@ -855,30 +926,30 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
EditorGUI.indentLevel += 1;
bc = FindProperty($"_Rim_Lighting{i}_PolarMask_Theta");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Theta");
bc = FindProperty($"_Rim_Lighting{i}_PolarMask_Power");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Power");
EditorGUI.indentLevel -= 1;
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
}
void DoMatcapRL() {
- if (!AddCollapsibleMenu("Matcaps", "_Matcaps")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Matcaps", "_Matcaps"));
EditorGUI.indentLevel += 1;
DoMatcap();
DoRimLighting();
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
enum NormalsMode {
@@ -889,9 +960,7 @@ public class ToonerGUI : ShaderGUI {
};
void DoShadingMode() {
- if (!AddCollapsibleMenu("Shading", "_Shading")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Shading", "_Shading"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
@@ -899,7 +968,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_Mesh_Normals_Mode");
EditorGUI.BeginChangeCheck();
NormalsMode mode = (NormalsMode) Math.Round(bc.floatValue, 0);
- mode = (NormalsMode) EditorGUILayout.EnumPopup(
+ mode = (NormalsMode) EnumPopup(
MakeLabel("Normals mode"), mode);
if (EditorGUI.EndChangeCheck()) {
RecordAction("Rendering mode");
@@ -908,17 +977,16 @@ public class ToonerGUI : ShaderGUI {
if (mode == NormalsMode.Flat) {
bc = FindProperty("_Flatten_Mesh_Normals_Str");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Flattening strength");
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoOKLAB() {
- if (!AddCollapsibleMenu("OKLAB", "_Hue_Shift_OKLAB")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("OKLAB", "_Hue_Shift_OKLAB"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
@@ -926,7 +994,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_OKLAB_Enabled");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
@@ -934,7 +1002,7 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
bc = FindProperty("_OKLAB_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Mask"),
bc);
@@ -942,31 +1010,30 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_OKLAB_Mask_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert", enabled);
+ enabled = Toggle("Invert", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
}
bc = FindProperty("_OKLAB_Lightness_Shift");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Lightness shift");
bc = FindProperty("_OKLAB_Chroma_Shift");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Chroma shift");
bc = FindProperty("_OKLAB_Hue_Shift");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Hue shift");
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoHSV() {
- if (!AddCollapsibleMenu("HSV", "_Hue_Shift_HSV")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("HSV", "_Hue_Shift_HSV"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
@@ -975,7 +1042,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_HSV{i}_Enabled");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle($"Enable slot {i}", enabled);
+ enabled = Toggle($"Enable slot {i}", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
@@ -983,7 +1050,7 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
bc = FindProperty($"_HSV{i}_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Mask"),
bc);
@@ -991,44 +1058,42 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty($"_HSV{i}_Mask_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert", enabled);
+ enabled = Toggle("Invert", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
}
bc = FindProperty($"_HSV{i}_Hue_Shift");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Hue shift");
bc = FindProperty($"_HSV{i}_Sat_Shift");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Saturation shift");
bc = FindProperty($"_HSV{i}_Val_Shift");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Value shift");
}
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoHueShift() {
- if (!AddCollapsibleMenu("Hue shift", "_Hue_Shift")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Hue shift", "_Hue_Shift"));
EditorGUI.indentLevel += 1;
DoOKLAB();
DoHSV();
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoClones() {
- if (!AddCollapsibleMenu("Clones", "_Clones")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Clones", "_Clones"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
@@ -1036,7 +1101,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Clones_Enabled");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
@@ -1044,146 +1109,143 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
bc = FindProperty("_Clones_Count");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Number of clones");
bc = FindProperty("_Clones_dx");
- editor.RangeProperty(
+ RangeProperty(
bc,
"x offset");
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoOutlines() {
- if (!AddCollapsibleMenu("Outlines", "_Outlines")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Outlines", "_Outlines"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
bc = FindProperty("_Outline_Width");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Outline width");
SetKeyword("_OUTLINES", bc.floatValue > 1E-6);
if (bc.floatValue > 1E-6) {
bc = FindProperty("_Outline_Color");
- editor.ColorProperty(
+ ColorProperty(
bc,
"Outline color (RGBA)");
bc = FindProperty("_Outline_Emission_Strength");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Outline emission strength");
bc = FindProperty("_Outline_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Outline mask"),
bc);
bc = FindProperty("_Outline_Mask_Invert");
bool inverted = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- inverted = EditorGUILayout.Toggle("Invert mask", inverted);
+ inverted = Toggle("Invert mask", inverted);
EditorGUI.EndChangeCheck();
bc.floatValue = inverted ? 1.0f : 0.0f;
bc = FindProperty("_Outline_Width_Multiplier");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Outline width multiplier");
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoGlitter() {
- if (!AddCollapsibleMenu("Glitter", "_Glitter")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Glitter", "_Glitter"));
EditorGUI.indentLevel += 1;
MaterialProperty bc = FindProperty("_Glitter_Enabled");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
SetKeyword("_GLITTER", enabled);
bc.floatValue = enabled ? 1.0f : 0.0f;
if (enabled) {
bc = FindProperty("_Glitter_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Glitter mask (RGBA)"),
bc);
bc = FindProperty("_Glitter_Color");
- editor.ColorProperty(bc, "Color");
+ ColorProperty(bc, "Color");
bc = FindProperty("_Glitter_Density");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Density");
bc = FindProperty("_Glitter_Amount");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Amount");
bc = FindProperty("_Glitter_Speed");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Speed");
bc = FindProperty("_Glitter_Brightness_Lit");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Brightness (lit)");
bc = FindProperty("_Glitter_Brightness");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Brightness (unlit)");
bc = FindProperty("_Glitter_Angle");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Angle");
bc = FindProperty("_Glitter_Power");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Power");
bc = FindProperty("_Glitter_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV select");
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoExplosion() {
- if (!AddCollapsibleMenu("Explosion", "_Explosion")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Explosion", "_Explosion"));
EditorGUI.indentLevel += 1;
MaterialProperty bc = FindProperty("_Explode_Toggle");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
SetKeyword("_EXPLODE", enabled);
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_Explode_Phase");
if (enabled) {
- editor.RangeProperty(
+ RangeProperty(
bc,
"Explosion phase");
} else {
@@ -1195,7 +1257,7 @@ public class ToonerGUI : ShaderGUI {
/*
if (enabled) {
bc = FindProperty("_Explode_Phase");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Explosion phase");
if (bc.floatValue > 1E-3) {
@@ -1213,89 +1275,88 @@ public class ToonerGUI : ShaderGUI {
}
*/
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoGeoScroll() {
- if (!AddCollapsibleMenu("Geometry scroll", "_Geometry_Scroll")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Geometry scroll", "_Geometry_Scroll"));
EditorGUI.indentLevel += 1;
MaterialProperty bc = FindProperty("_Scroll_Toggle");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
SetKeyword("_SCROLL", enabled);
bc.floatValue = enabled ? 1.0f : 0.0f;
if (enabled) {
bc = FindProperty("_Scroll_Top");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Scroll top");
bc = FindProperty("_Scroll_Bottom");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Scroll bottom");
bc = FindProperty("_Scroll_Width");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Scroll width");
bc = FindProperty("_Scroll_Strength");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Scroll strength");
bc = FindProperty("_Scroll_Speed");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Scroll speed");
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoUVScroll() {
- if (!AddCollapsibleMenu("UV Scroll", "_UV_Scroll")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("UV Scroll", "_UV_Scroll"));
EditorGUI.indentLevel += 1;
MaterialProperty bc = FindProperty("_UVScroll_Enabled");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
SetKeyword("_UVSCROLL", enabled);
bc.floatValue = enabled ? 1.0f : 0.0f;
if (enabled) {
bc = FindProperty("_UVScroll_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Mask"),
bc);
bc = FindProperty("_UVScroll_U_Speed");
- editor.FloatProperty(
+ FloatProperty(
bc,
"U speed");
bc = FindProperty("_UVScroll_V_Speed");
- editor.FloatProperty(
+ FloatProperty(
bc,
"V speed");
bc = FindProperty("_UVScroll_Alpha");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Alpha"),
bc);
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoGimmickFlatColor()
@@ -1304,7 +1365,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Flat_Color_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Flat color", enabled);
+ enabled = Toggle("Flat color", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_FLAT_COLOR", enabled);
@@ -1318,14 +1379,14 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Flat_Color_Enable_Dynamic");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable (runtime switch)", enabled);
+ enabled = Toggle("Enable (runtime switch)", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_Gimmick_Flat_Color_Color");
- editor.ColorProperty(bc, "Color");
+ ColorProperty(bc, "Color");
bc = FindProperty("_Gimmick_Flat_Color_Emission");
- editor.ColorProperty(bc, "Emission");
+ ColorProperty(bc, "Emission");
EditorGUI.indentLevel -= 1;
}
@@ -1335,7 +1396,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Quantize_Location_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Quantize location", enabled);
+ enabled = Toggle("Quantize location", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_QUANTIZE_LOCATION", enabled);
@@ -1349,25 +1410,25 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Quantize_Location_Enable_Dynamic");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable (runtime switch)", enabled);
+ enabled = Toggle("Enable (runtime switch)", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_Gimmick_Quantize_Location_Precision");
- editor.FloatProperty(bc, "Precision");
+ FloatProperty(bc, "Precision");
bc = FindProperty("_Gimmick_Quantize_Location_Direction");
- editor.FloatProperty(bc, "Direction");
+ FloatProperty(bc, "Direction");
bc = FindProperty("_Gimmick_Quantize_Location_Multiplier");
- editor.RangeProperty(bc, "Multiplier");
+ RangeProperty(bc, "Multiplier");
bc = FindProperty("_Gimmick_Quantize_Location_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Mask"),
bc);
bc = FindProperty("_Gimmick_Quantize_Location_Audiolink_Enable_Static");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Audiolink", enabled);
+ enabled = Toggle("Audiolink", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_QUANTIZE_LOCATION_AUDIOLINK", enabled);
@@ -1378,12 +1439,12 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Quantize_Location_Audiolink_Enable_Dynamic");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable (runtime switch)", enabled);
+ enabled = Toggle("Enable (runtime switch)", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_Gimmick_Quantize_Location_Audiolink_Strength");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Strength");
@@ -1398,7 +1459,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Shear_Location_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Shear location", enabled);
+ enabled = Toggle("Shear location", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_SHEAR_LOCATION", enabled);
@@ -1412,28 +1473,28 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Shear_Location_Enable_Dynamic");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable (runtime switch)", enabled);
+ enabled = Toggle("Enable (runtime switch)", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_Gimmick_Shear_Location_Strength");
- editor.VectorProperty(bc, "Strength");
+ VectorProperty(bc, "Strength");
bc = FindProperty("_Gimmick_Shear_Location_Mesh_Renderer_Fix");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Mesh renderer fix", enabled);
+ enabled = Toggle("Mesh renderer fix", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
if (enabled) {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Shear_Location_Mesh_Renderer_Offset");
- editor.VectorProperty(bc, "Offset");
+ VectorProperty(bc, "Offset");
bc = FindProperty("_Gimmick_Shear_Location_Mesh_Renderer_Rotation");
- editor.VectorProperty(bc, "Rotation");
+ VectorProperty(bc, "Rotation");
bc = FindProperty("_Gimmick_Shear_Location_Mesh_Renderer_Scale");
- editor.VectorProperty(bc, "Scale");
+ VectorProperty(bc, "Scale");
EditorGUI.indentLevel -= 1;
}
@@ -1445,7 +1506,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Spherize_Location_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Spherize location", enabled);
+ enabled = Toggle("Spherize location", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_SPHERIZE_LOCATION", enabled);
@@ -1459,14 +1520,14 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Spherize_Location_Enable_Dynamic");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable (runtime switch)", enabled);
+ enabled = Toggle("Enable (runtime switch)", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_Gimmick_Spherize_Location_Strength");
- editor.RangeProperty(bc, "Strength");
+ RangeProperty(bc, "Strength");
bc = FindProperty("_Gimmick_Spherize_Location_Radius");
- editor.FloatProperty(bc, "Radius");
+ FloatProperty(bc, "Radius");
EditorGUI.indentLevel -= 1;
}
@@ -1477,7 +1538,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Eyes00_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Eyes 00", enabled);
+ enabled = Toggle("Eyes 00", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_EYES_00", enabled);
@@ -1489,7 +1550,7 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Eyes00_Effect_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Effect mask"),
bc);
@@ -1501,7 +1562,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Eyes01_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Eyes 01", enabled);
+ enabled = Toggle("Eyes 01", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_EYES_01", enabled);
@@ -1513,7 +1574,7 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Eyes01_Radius");
- editor.FloatProperty(bc, "Radius (meters, object space)");
+ FloatProperty(bc, "Radius (meters, object space)");
EditorGUI.indentLevel -= 1;
}
@@ -1523,7 +1584,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Eyes02_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Eyes 02", enabled);
+ enabled = Toggle("Eyes 02", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_EYES_02", enabled);
@@ -1535,52 +1596,52 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Eyes02_N");
- editor.RangeProperty(bc, "n");
+ RangeProperty(bc, "n");
bc = FindProperty("_Gimmick_Eyes02_A0");
- editor.RangeProperty(bc, "a0");
+ RangeProperty(bc, "a0");
bc = FindProperty("_Gimmick_Eyes02_A1");
- editor.RangeProperty(bc, "a1");
+ RangeProperty(bc, "a1");
bc = FindProperty("_Gimmick_Eyes02_A2");
- editor.RangeProperty(bc, "a2");
+ RangeProperty(bc, "a2");
bc = FindProperty("_Gimmick_Eyes02_A3");
- editor.RangeProperty(bc, "a3");
+ RangeProperty(bc, "a3");
bc = FindProperty("_Gimmick_Eyes02_A4");
- editor.RangeProperty(bc, "a4");
+ RangeProperty(bc, "a4");
bc = FindProperty("_Gimmick_Eyes02_Animate");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Animate", enabled);
+ enabled = Toggle("Animate", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
if (enabled) {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Eyes02_Animate_Speed");
- editor.FloatProperty(bc, "Speed");
+ FloatProperty(bc, "Speed");
bc = FindProperty("_Gimmick_Eyes02_Animate_Strength");
- editor.FloatProperty(bc, "Strength");
+ FloatProperty(bc, "Strength");
EditorGUI.indentLevel -= 1;
}
bc = FindProperty("_Gimmick_Eyes02_UV_X_Symmetry");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("UV x symmetry", enabled);
+ enabled = Toggle("UV x symmetry", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_Gimmick_Eyes02_UV_Adjust");
- editor.VectorProperty(bc, "UV scale & offset");
+ VectorProperty(bc, "UV scale & offset");
bc = FindProperty("_Gimmick_Eyes02_Albedo");
- editor.ColorProperty(bc, "Albedo");
+ ColorProperty(bc, "Albedo");
bc = FindProperty("_Gimmick_Eyes02_Metallic");
- editor.FloatProperty(bc, "Metallic");
+ FloatProperty(bc, "Metallic");
bc = FindProperty("_Gimmick_Eyes02_Roughness");
- editor.FloatProperty(bc, "Roughness");
+ FloatProperty(bc, "Roughness");
bc = FindProperty("_Gimmick_Eyes02_Emission");
- editor.ColorProperty(bc, "Emission");
+ ColorProperty(bc, "Emission");
EditorGUI.indentLevel -= 1;
}
@@ -1590,7 +1651,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Halo00_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Halo 00", enabled);
+ enabled = Toggle("Halo 00", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_HALO_00", enabled);
@@ -1609,7 +1670,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Pixellate_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Pixellate", enabled);
+ enabled = Toggle("Pixellate", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_PIXELLATE", enabled);
@@ -1621,11 +1682,11 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Pixellate_Resolution_U");
- editor.FloatProperty(bc, "Resolution (U)");
+ FloatProperty(bc, "Resolution (U)");
bc = FindProperty("_Gimmick_Pixellate_Resolution_V");
- editor.FloatProperty(bc, "Resolution (V)");
+ FloatProperty(bc, "Resolution (V)");
bc = FindProperty("_Gimmick_Pixellate_Effect_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Effect mask"),
bc);
@@ -1637,7 +1698,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Trochoid_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Trochoid", enabled);
+ enabled = Toggle("Trochoid", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_TROCHOID", enabled);
@@ -1649,11 +1710,11 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Trochoid_R");
- editor.FloatProperty(bc, "R");
+ FloatProperty(bc, "R");
bc = FindProperty("_Trochoid_r");
- editor.FloatProperty(bc, "r");
+ FloatProperty(bc, "r");
bc = FindProperty("_Trochoid_d");
- editor.FloatProperty(bc, "d");
+ FloatProperty(bc, "d");
EditorGUI.indentLevel -= 1;
}
@@ -1663,7 +1724,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_FaceMeWorldY_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("FaceMeWorldY", enabled);
+ enabled = Toggle("FaceMeWorldY", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_FACE_ME_WORLD_Y", enabled);
@@ -1677,16 +1738,16 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_FaceMeWorldY_Enable_Dynamic");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable (runtime switch)", enabled);
+ enabled = Toggle("Enable (runtime switch)", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_FaceMeWorldY_Enable_X");
- editor.FloatProperty(bc, "X");
+ FloatProperty(bc, "X");
bc = FindProperty("_FaceMeWorldY_Enable_Y");
- editor.FloatProperty(bc, "Y");
+ FloatProperty(bc, "Y");
bc = FindProperty("_FaceMeWorldY_Enable_Z");
- editor.FloatProperty(bc, "Z");
+ FloatProperty(bc, "Z");
EditorGUI.indentLevel -= 1;
}
@@ -1696,7 +1757,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Rorschach_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Rorschach", enabled);
+ enabled = Toggle("Rorschach", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_RORSCHACH", enabled);
@@ -1710,30 +1771,30 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Rorschach_Enable_Dynamic");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable (runtime switch)", enabled);
+ enabled = Toggle("Enable (runtime switch)", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_Rorschach_Color");
- editor.ColorProperty(bc, "Color");
+ ColorProperty(bc, "Color");
bc = FindProperty("_Rorschach_Count_X");
- editor.FloatProperty(bc, "Count (x)");
+ FloatProperty(bc, "Count (x)");
bc = FindProperty("_Rorschach_Count_Y");
- editor.FloatProperty(bc, "Count (y)");
+ FloatProperty(bc, "Count (y)");
bc = FindProperty("_Rorschach_Center_Randomization");
- editor.FloatProperty(bc, "Center randomization");
+ FloatProperty(bc, "Center randomization");
bc = FindProperty("_Rorschach_Radius");
- editor.FloatProperty(bc, "Radius");
+ FloatProperty(bc, "Radius");
bc = FindProperty("_Rorschach_Emission_Strength");
- editor.FloatProperty(bc, "Emission strength");
+ FloatProperty(bc, "Emission strength");
bc = FindProperty("_Rorschach_Speed");
- editor.FloatProperty(bc, "Speed");
+ FloatProperty(bc, "Speed");
bc = FindProperty("_Rorschach_Quantization");
- editor.FloatProperty(bc, "Quantization");
+ FloatProperty(bc, "Quantization");
bc = FindProperty("_Rorschach_Alpha_Cutoff");
- editor.FloatProperty(bc, "Alpha cutoff");
+ FloatProperty(bc, "Alpha cutoff");
bc = FindProperty("_Rorschach_Mask");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Mask"),
bc);
SetKeyword("_RORSCHACH_MASK", bc.textureValue);
@@ -1742,7 +1803,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Rorschach_Mask_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Invert", enabled);
+ enabled = Toggle("Invert", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
EditorGUI.indentLevel -= 1;
@@ -1756,7 +1817,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Mirror_UV_Flip_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Flip UVs in mirror", enabled);
+ enabled = Toggle("Flip UVs in mirror", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_MIRROR_UV_FLIP", enabled);
@@ -1770,7 +1831,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Mirror_UV_Flip_Enable_Dynamic");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable (runtime switch)", enabled);
+ enabled = Toggle("Enable (runtime switch)", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
@@ -1782,7 +1843,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Gimmick_Letter_Grid_Enable_Static");
bool enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Letter grid", enabled);
+ enabled = Toggle("Letter grid", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_LETTER_GRID", enabled);
@@ -1794,43 +1855,42 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Letter_Grid_Texture");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Texture"),
bc);
bc = FindProperty("_Gimmick_Letter_Grid_Tex_Res_X");
- editor.FloatProperty(bc, "Number of glyphs in texture (X)");
+ FloatProperty(bc, "Number of glyphs in texture (X)");
bc = FindProperty("_Gimmick_Letter_Grid_Tex_Res_Y");
- editor.FloatProperty(bc, "Number of glyphs in texture (Y)");
+ FloatProperty(bc, "Number of glyphs in texture (Y)");
bc = FindProperty("_Gimmick_Letter_Grid_Res_X");
- editor.FloatProperty(bc, "Number of glyphs in grid (X)");
+ FloatProperty(bc, "Number of glyphs in grid (X)");
bc = FindProperty("_Gimmick_Letter_Grid_Res_Y");
- editor.FloatProperty(bc, "Number of glyphs in grid (Y)");
+ FloatProperty(bc, "Number of glyphs in grid (Y)");
bc = FindProperty("_Gimmick_Letter_Grid_UV_Scale_Offset");
- editor.VectorProperty(bc, "UV scale & offset");
+ VectorProperty(bc, "UV scale & offset");
bc = FindProperty("_Gimmick_Letter_Grid_Padding");
- editor.FloatProperty(bc, "Padding");
+ FloatProperty(bc, "Padding");
bc = FindProperty("_Gimmick_Letter_Grid_Color");
- editor.ColorProperty(bc, "Color");
bc = FindProperty("_Gimmick_Letter_Grid_Metallic");
- editor.RangeProperty(bc, "Metallic");
+ RangeProperty(bc, "Metallic");
bc = FindProperty("_Gimmick_Letter_Grid_Roughness");
- editor.RangeProperty(bc, "Roughness");
+ RangeProperty(bc, "Roughness");
bc = FindProperty("_Gimmick_Letter_Grid_Emission");
- editor.FloatProperty(bc, "Emission");
+ FloatProperty(bc, "Emission");
bc = FindProperty("_Gimmick_Letter_Grid_UV_Select");
- editor.RangeProperty(
+ RangeProperty(
bc,
"UV channel");
bc = FindProperty("_Gimmick_Letter_Grid_Color_Wave");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Color waves", enabled);
+ enabled = Toggle("Color waves", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_LETTER_GRID_COLOR_WAVE", enabled);
@@ -1838,16 +1898,16 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Letter_Grid_Color_Wave_Speed");
- editor.FloatProperty(bc, "Speed");
+ FloatProperty(bc, "Speed");
bc = FindProperty("_Gimmick_Letter_Grid_Color_Wave_Frequency");
- editor.FloatProperty(bc, "Frequency");
+ FloatProperty(bc, "Frequency");
EditorGUI.indentLevel -= 1;
}
bc = FindProperty("_Gimmick_Letter_Grid_Rim_Lighting");
enabled = (bc.floatValue != 0.0);
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Rim lighting", enabled);
+ enabled = Toggle("Rim lighting", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_GIMMICK_LETTER_GRID_RIM_LIGHTING", enabled);
@@ -1855,19 +1915,19 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Letter_Grid_Rim_Lighting_Power");
- editor.FloatProperty(bc, "Power");
+ FloatProperty(bc, "Power");
bc = FindProperty("_Gimmick_Letter_Grid_Rim_Lighting_Center");
- editor.FloatProperty(bc, "Center");
+ FloatProperty(bc, "Center");
bc = FindProperty("_Gimmick_Letter_Grid_Rim_Lighting_Quantization");
- editor.FloatProperty(bc, "Quantization");
+ FloatProperty(bc, "Quantization");
bc = FindProperty("_Gimmick_Letter_Grid_Rim_Lighting_Mask");
- editor.TexturePropertySingleLine(MakeLabel(bc, "Mask"), bc);
+ TexturePropertySingleLine(MakeLabel(bc, "Mask"), bc);
if (bc.textureValue) {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Gimmick_Letter_Grid_Rim_Lighting_Mask_UV_Select");
- editor.FloatProperty(bc, "Mask UV Select");
+ FloatProperty(bc, "Mask UV Select");
bc = FindProperty("_Gimmick_Letter_Grid_Rim_Lighting_Mask_Invert");
- editor.FloatProperty(bc, "Mask invert");
+ FloatProperty(bc, "Mask invert");
EditorGUI.indentLevel -= 1;
}
EditorGUI.indentLevel -= 1;
@@ -1877,9 +1937,7 @@ public class ToonerGUI : ShaderGUI {
}
void DoGimmicks() {
- if (!AddCollapsibleMenu("Gimmicks", "_Gimmicks")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Gimmicks", "_Gimmicks"));
EditorGUI.indentLevel += 1;
DoGimmickFlatColor();
@@ -1901,34 +1959,34 @@ public class ToonerGUI : ShaderGUI {
DoGeoScroll();
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoMochieParams() {
- if (!AddCollapsibleMenu("Mochie", "_Mochie")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Mochie", "_Mochie"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
bc = FindProperty("_WrappingFactor");
- editor.RangeProperty(bc, "Wrapping factor");
+ RangeProperty(bc, "Wrapping factor");
bc = FindProperty("_SpecularStrength");
- editor.RangeProperty(bc, "Specular strength");
+ RangeProperty(bc, "Specular strength");
bc = FindProperty("_FresnelStrength");
- editor.RangeProperty(bc, "Fresnel strength");
+ RangeProperty(bc, "Fresnel strength");
bc = FindProperty("_UseFresnel");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Use fresnel", enabled);
+ enabled = Toggle("Use fresnel", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
bc = FindProperty("_ReflectionStrength");
- editor.RangeProperty(bc, "Reflection strength");
+ RangeProperty(bc, "Reflection strength");
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
enum RenderingMode {
@@ -1945,9 +2003,7 @@ public class ToonerGUI : ShaderGUI {
}
void DoRendering() {
- if (!AddCollapsibleMenu("Rendering", "_Rendering")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Rendering", "_Rendering"));
EditorGUI.indentLevel += 1;
RenderingMode mode = RenderingMode.Opaque;
@@ -1964,7 +2020,7 @@ public class ToonerGUI : ShaderGUI {
MaterialProperty bc;
EditorGUI.BeginChangeCheck();
- mode = (RenderingMode) EditorGUILayout.EnumPopup(
+ mode = (RenderingMode) EnumPopup(
MakeLabel("Rendering mode"), mode);
BlendMode src_blend = BlendMode.One;
BlendMode dst_blend = BlendMode.Zero;
@@ -1973,7 +2029,7 @@ public class ToonerGUI : ShaderGUI {
RecordAction("Rendering mode");
bc = FindProperty("_Render_Queue_Offset");
- editor.IntegerProperty(
+ IntegerProperty(
bc,
"Render queue offset");
int queue_offset = bc.intValue;
@@ -2037,7 +2093,7 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.BeginChangeCheck();
bc = FindProperty("_Cutout_Mode");
CutoutMode cmode = (CutoutMode) Math.Round(bc.floatValue);
- cmode = (CutoutMode) EditorGUILayout.EnumPopup(
+ cmode = (CutoutMode) EnumPopup(
MakeLabel("Cutout mode"), cmode);
EditorGUI.EndChangeCheck();
bc.floatValue = (float) cmode;
@@ -2045,14 +2101,14 @@ public class ToonerGUI : ShaderGUI {
if (cmode == CutoutMode.Cutoff) {
bc = FindProperty("_Alpha_Cutoff");
- editor.ShaderProperty(bc, MakeLabel(bc));
+ ShaderProperty(bc, MakeLabel(bc));
}
}
bc = FindProperty("_Cull");
UnityEngine.Rendering.CullMode cull_mode = (UnityEngine.Rendering.CullMode) bc.floatValue;
EditorGUI.BeginChangeCheck();
- cull_mode = (UnityEngine.Rendering.CullMode) EditorGUILayout.EnumPopup(
+ cull_mode = (UnityEngine.Rendering.CullMode) EnumPopup(
MakeLabel("Culling mode"), cull_mode);
if (EditorGUI.EndChangeCheck()) {
RecordAction("Culling mode");
@@ -2062,7 +2118,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Discard_Enable_Static");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Discard", enabled);
+ enabled = Toggle("Discard", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_DISCARD", enabled);
@@ -2071,13 +2127,13 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Discard_Enable_Dynamic");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable", enabled);
+ enabled = Toggle("Enable", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
EditorGUI.indentLevel -= 1;
}
- EditorGUILayout.LabelField("Stenciling", EditorStyles.boldLabel);
+ LabelField("Stenciling", EditorStyles.boldLabel);
for (int i = 0; i < 2; i++) {
EditorGUI.indentLevel += 1;
@@ -2091,18 +2147,18 @@ public class ToonerGUI : ShaderGUI {
break;
}
- EditorGUILayout.LabelField($"{pass_str} pass");
+ LabelField($"{pass_str} pass");
{
EditorGUI.indentLevel += 1;
bc = FindProperty($"_Stencil_Ref_{pass_str}");
- editor.FloatProperty(bc, "Ref");
+ FloatProperty(bc, "Ref");
bc = FindProperty($"_Stencil_Comp_{pass_str}");
EditorGUI.BeginChangeCheck();
UnityEngine.Rendering.CompareFunction stencil_comp =
(UnityEngine.Rendering.CompareFunction) bc.floatValue;
stencil_comp = (UnityEngine.Rendering.CompareFunction)
- EditorGUILayout.EnumPopup(MakeLabel("Comp"), stencil_comp);
+ EnumPopup(MakeLabel("Comp"), stencil_comp);
EditorGUI.EndChangeCheck();
RecordAction("Rendering mode");
bc.floatValue = (float) stencil_comp;
@@ -2112,7 +2168,7 @@ public class ToonerGUI : ShaderGUI {
UnityEngine.Rendering.StencilOp stencil_op =
(UnityEngine.Rendering.StencilOp) bc.floatValue;
stencil_op = (UnityEngine.Rendering.StencilOp)
- EditorGUILayout.EnumPopup(MakeLabel("Pass op"), stencil_op);
+ EnumPopup(MakeLabel("Pass op"), stencil_op);
EditorGUI.EndChangeCheck();
RecordAction("Rendering mode");
bc.floatValue = (float) stencil_op;
@@ -2121,7 +2177,7 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.BeginChangeCheck();
stencil_op = (UnityEngine.Rendering.StencilOp) bc.floatValue;
stencil_op = (UnityEngine.Rendering.StencilOp)
- EditorGUILayout.EnumPopup(MakeLabel("Fail op"), stencil_op);
+ EnumPopup(MakeLabel("Fail op"), stencil_op);
EditorGUI.EndChangeCheck();
RecordAction("Rendering mode");
bc.floatValue = (float) stencil_op;
@@ -2131,12 +2187,11 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel -= 1;
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoLighting() {
- if (!AddCollapsibleMenu("Lighting", "_Lighting")) {
- return;
- }
+ show_ui.Add(AddCollapsibleMenu("Lighting", "_Lighting"));
EditorGUI.indentLevel += 1;
MaterialProperty bc;
@@ -2144,7 +2199,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Enable_Brightness_Clamp");
bool brightness_clamp_enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- brightness_clamp_enabled = EditorGUILayout.Toggle("Clamp brightness",
+ brightness_clamp_enabled = Toggle("Clamp brightness",
brightness_clamp_enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = brightness_clamp_enabled ? 1.0f : 0.0f;
@@ -2152,33 +2207,33 @@ public class ToonerGUI : ShaderGUI {
if (brightness_clamp_enabled) {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Min_Brightness");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Min brightness");
bc = FindProperty("_Max_Brightness");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Max brightness");
EditorGUI.indentLevel -= 1;
}
bc = FindProperty("_Ambient_Occlusion");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Ambient occlusion"),
bc);
SetKeyword("_AMBIENT_OCCLUSION", bc.textureValue);
if (bc.textureValue) {
- editor.TextureScaleOffsetProperty(bc);
+ TextureScaleOffsetProperty(bc);
}
if (bc.textureValue) {
bc = FindProperty("_Ambient_Occlusion_Strength");
- editor.RangeProperty(bc, "Ambient occlusion strength");
+ RangeProperty(bc, "Ambient occlusion strength");
}
bc = FindProperty("_Cubemap");
- editor.TexturePropertySingleLine(
+ TexturePropertySingleLine(
MakeLabel(bc, "Cubemap"),
bc);
SetKeyword("_CUBEMAP", bc.textureValue);
@@ -2187,65 +2242,65 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_Cubemap_Limit_To_Metallic");
bool cube_lim_enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- cube_lim_enabled = EditorGUILayout.Toggle("Limit to metallic",
+ cube_lim_enabled = Toggle("Limit to metallic",
cube_lim_enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = cube_lim_enabled ? 1.0f : 0.0f;
}
bc = FindProperty("_Lighting_Factor");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Lighting multiplier");
{
EditorGUI.indentLevel += 1;
bc = FindProperty("_Direct_Lighting_Factor");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Direct multiplier");
bc = FindProperty("_Vertex_Lighting_Factor");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Vertex light multiplier");
bc = FindProperty("_Indirect_Specular_Lighting_Factor");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Indirect specular multiplier");
bc = FindProperty("_Indirect_Specular_Lighting_Factor2");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Secondary ind. spec. multiplier");
bc = FindProperty("_Indirect_Diffuse_Lighting_Factor");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Indirect diffuse multiplier");
EditorGUI.indentLevel -= 1;
}
bc = FindProperty("_Reflection_Probe_Saturation");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Reflection probe saturation");
bc = FindProperty("_Shadow_Strength");
- editor.RangeProperty(
+ RangeProperty(
bc,
"Shadows strength");
bc = FindProperty("_Global_Sample_Bias");
- editor.FloatProperty(
+ FloatProperty(
bc,
"Global mipmap bias");
bc = FindProperty("_Proximity_Dimming_Enable_Static");
bool enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Proximity dimming", enabled);
+ enabled = Toggle("Proximity dimming", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_PROXIMITY_DIMMING", enabled);
@@ -2254,13 +2309,13 @@ public class ToonerGUI : ShaderGUI {
EditorGUI.indentLevel += 1;
bc = FindProperty("_Proximity_Dimming_Min_Dist");
- editor.FloatProperty(bc, "Min distance");
+ FloatProperty(bc, "Min distance");
bc = FindProperty("_Proximity_Dimming_Max_Dist");
- editor.FloatProperty(bc, "Max distance");
+ FloatProperty(bc, "Max distance");
bc = FindProperty("_Proximity_Dimming_Factor");
- editor.FloatProperty(bc, "Dimming factor");
+ FloatProperty(bc, "Dimming factor");
EditorGUI.indentLevel -= 1;
}
@@ -2268,7 +2323,7 @@ public class ToonerGUI : ShaderGUI {
bc = FindProperty("_LTCGI_Enabled");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
- enabled = EditorGUILayout.Toggle("Enable LTCGI", enabled);
+ enabled = Toggle("Enable LTCGI", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
SetKeyword("_LTCGI", enabled);
@@ -2276,10 +2331,10 @@ public class ToonerGUI : ShaderGUI {
if (enabled) {
EditorGUI.indentLevel += 1;
bc = FindProperty("_LTCGI_SpecularColor");
- editor.ColorProperty(bc, "Specular color (RGB)");
+ ColorProperty(bc, "Specular color (RGB)");
bc = FindProperty("_LTCGI_DiffuseColor");
- editor.ColorProperty(bc, "Diffuse color (RGB)");
+ ColorProperty(bc, "Diffuse color (RGB)");
EditorGUI.indentLevel -= 1;
}
@@ -2293,6 +2348,7 @@ public class ToonerGUI : ShaderGUI {
}
EditorGUI.indentLevel -= 1;
+ show_ui.RemoveAt(show_ui.Count - 1);
}
void DoMain() {