diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-22 02:15:28 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-22 02:15:28 -0700 |
| commit | 3625c7c4e2f0d6e0e127ee2102aa5a8f6f0346c8 (patch) | |
| tree | 7340678de073e2ab5377c695da00028d24c87be0 /Editor | |
| parent | 6647234da5e504b48cd2a72c52e24e9696ff9ee9 (diff) | |
Add second indirect specular lighting factor
First one is probably being used for animations. Second one is static.
Diffstat (limited to 'Editor')
| -rw-r--r-- | Editor/tooner.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index ccd07c1..23fdafa 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -1591,6 +1591,11 @@ public class ToonerGUI : ShaderGUI { bc, "Indirect specular multiplier"); + bc = FindProperty("_Indirect_Specular_Lighting_Factor2"); + editor.RangeProperty( + bc, + "Secondary ind. spec. multiplier"); + bc = FindProperty("_Indirect_Diffuse_Lighting_Factor"); editor.RangeProperty( bc, |
