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authoryum <yum.food.vr@gmail.com>2024-08-30 14:24:59 -0700
committeryum <yum.food.vr@gmail.com>2024-08-30 14:24:59 -0700
commit2ea62b8fc899cab47e6e23da9168a42ecd6ddf45 (patch)
treec42724bf73ab60dfc00f308815bb291f70b41d63 /Editor
parentc72069f69f451a4e369f01ac3dac3961740127b5 (diff)
Add lit glitter logic
Also fix prox dimming. It should occur *after* the non-specular brightness budget correction.
Diffstat (limited to 'Editor')
-rw-r--r--Editor/tooner.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index 74dcae7..741bd5f 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -951,10 +951,15 @@ public class ToonerGUI : ShaderGUI {
bc,
"Speed");
+ bc = FindProperty("_Glitter_Brightness_Lit");
+ editor.FloatProperty(
+ bc,
+ "Brightness (lit)");
+
bc = FindProperty("_Glitter_Brightness");
editor.FloatProperty(
bc,
- "Brightness");
+ "Brightness (unlit)");
bc = FindProperty("_Glitter_Angle");
editor.FloatProperty(