diff options
| author | yum <yum.food.vr@gmail.com> | 2024-10-09 08:06:53 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-10-09 08:25:45 -0700 |
| commit | e193c86c869b84dfaaa26465c0e6fb923a27631c (patch) | |
| tree | 025d7d94bac4abcec8d4479dbc95947216bda481 /Editor | |
| parent | c22c911ea360b0f9bdd9ee6ccd735fbcfe3bfad6 (diff) | |
Rework step size / density
Step size is now derived from density. Step size is reimagined as a
"quality" multiplier.
Diffstat (limited to 'Editor')
| -rw-r--r-- | Editor/tooner.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 9f689aa..fdcb678 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -2023,8 +2023,8 @@ public class ToonerGUI : ShaderGUI { RangeProperty(bc, "Density"); bc = FindProperty("_Gimmick_Fog_00_Radius"); FloatProperty(bc, "Radius"); - bc = FindProperty("_Gimmick_Fog_00_Step_Size"); - FloatProperty(bc, "Step size"); + bc = FindProperty("_Gimmick_Fog_00_Step_Size_Factor"); + FloatProperty(bc, "Step size multiplier"); bc = FindProperty("_Gimmick_Fog_00_Max_Ray"); FloatProperty(bc, "Max ray length (m)"); bc = FindProperty("_Gimmick_Fog_00_Noise_Scale"); |
