From e193c86c869b84dfaaa26465c0e6fb923a27631c Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 9 Oct 2024 08:06:53 -0700 Subject: Rework step size / density Step size is now derived from density. Step size is reimagined as a "quality" multiplier. --- Editor/tooner.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Editor') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 9f689aa..fdcb678 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -2023,8 +2023,8 @@ public class ToonerGUI : ShaderGUI { RangeProperty(bc, "Density"); bc = FindProperty("_Gimmick_Fog_00_Radius"); FloatProperty(bc, "Radius"); - bc = FindProperty("_Gimmick_Fog_00_Step_Size"); - FloatProperty(bc, "Step size"); + bc = FindProperty("_Gimmick_Fog_00_Step_Size_Factor"); + FloatProperty(bc, "Step size multiplier"); bc = FindProperty("_Gimmick_Fog_00_Max_Ray"); FloatProperty(bc, "Max ray length (m)"); bc = FindProperty("_Gimmick_Fog_00_Noise_Scale"); -- cgit v1.2.3