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Making it easier to work with shaders
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renderer-shared.cpp
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Author
Age
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-22
*
Run simple compute kernel in gfx-smoke test. (#2400)
Yong He
2022-09-15
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-27
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
*
Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-23
*
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-20
*
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-18
*
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
*
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-02-01
*
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-21
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-12-06
*
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-17
*
Update gfx interface. (#2015)
Yong He
2021-11-15
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
*
Add interface for new gfx features. (#2003)
Yong He
2021-11-04
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add method to retrieve native handles (#1944)
lucy96chen
2021-09-23
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-20
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Shader-Object example (#1694)
Yong He
2021-02-05
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
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