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path: root/tools/gfx/renderer-shared.cpp
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* Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He2022-10-12
* Shader caching (#2432)lucy96chen2022-10-12
* GFX: improve d3d12 performance. (#2408)Yong He2022-09-22
* Run simple compute kernel in gfx-smoke test. (#2400)Yong He2022-09-15
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* gfx: Add interop API to control descriptor heap binding. (#2211)Yong He2022-04-27
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* GFX renaming work part 1 (#2183)lucy96chen2022-04-14
* GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He2022-03-08
* Expose API-specific row alignment values (#2151)lucy96chen2022-03-08
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He2022-02-20
* Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen2022-02-18
* gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He2022-02-03
* GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He2022-02-01
* GFX: seperated ShaderTable. (#2090)Yong He2022-01-21
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* gfx Mutable Root shader object implementation. (#2042)Yong He2021-12-06
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* Update gfx interface. (#2015)Yong He2021-11-15
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Add interface for new gfx features. (#2003)Yong He2021-11-04
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add method to retrieve native handles (#1944)lucy96chen2021-09-23
* Experimental DXR1.0 support in gfx. (#1915)Yong He2021-07-28
* Minor refactor to gfx D3D12 implementation. (#1913)Yong He2021-07-20
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Various fixes to make `model-viewer` example almost working. (#1801)Yong He2021-04-20
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Shader-Object example (#1694)Yong He2021-02-05
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26