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Making it easier to work with shaders
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renderer-shared.cpp
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Author
Age
*
Fixed various queryInterface implementations (#6863)
AlexisPollonni
2025-04-23
*
Check the available VK extensions before using CoopVec APIs in GFX (#6849)
Jay Kwak
2025-04-18
*
Add missing error check (#6570)
cheneym2
2025-03-11
*
Support SPIR-V deferred linking option (#6500)
cheneym2
2025-03-05
*
Fix precompiledTargetModule tests (#6455)
cheneym2
2025-02-26
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
add support for callable shaders in gfx (#3460)
skallweitNV
2024-05-27
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)
kaizhangNV
2024-02-06
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
added D32_S8 format (#2885)
kopaka1822
2023-05-19
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Refactor shader cache (#2558)
skallweitNV
2022-12-12
*
Cleanup crypto utilities (#2549)
skallweitNV
2022-12-02
*
FileStream-based implementation for updating cache index file (#2485)
lucy96chen
2022-11-29
*
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-29
*
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
*
Shader cache index implementation (#2452)
lucy96chen
2022-10-17
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-22
*
Run simple compute kernel in gfx-smoke test. (#2400)
Yong He
2022-09-15
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-27
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
*
Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-23
*
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-20
*
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-18
*
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
*
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-02-01
*
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-21
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-12-06
*
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-17
*
Update gfx interface. (#2015)
Yong He
2021-11-15
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
*
Add interface for new gfx features. (#2003)
Yong He
2021-11-04
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
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