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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-03-08 12:47:32 -0800
committerGitHub <noreply@github.com>2022-03-08 15:47:32 -0500
commit771f29435d664f7344bc5596056146af5d64d352 (patch)
tree035fba1641088d75381e9a7140dab2d6f21223f9 /tools/gfx/renderer-shared.cpp
parent2a80bcfa96089967b299eea0454d9debe52fa0f6 (diff)
Expose API-specific row alignment values (#2151)
* Added function to IDevice that retrieves the row alignment for the particular API; Added rowDstStride argument to copyTextureToBuffer and changed D3D12 footprint row pitch to check that the user-supplied stride is correctly aligned before assigning to the footprint's row pitch * Changed alignment from Uint to size_t Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Diffstat (limited to 'tools/gfx/renderer-shared.cpp')
-rw-r--r--tools/gfx/renderer-shared.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp
index 83fc9223d..b476bd284 100644
--- a/tools/gfx/renderer-shared.cpp
+++ b/tools/gfx/renderer-shared.cpp
@@ -543,6 +543,12 @@ Result RendererBase::getTextureAllocationInfo(
return SLANG_E_NOT_AVAILABLE;
}
+Result RendererBase::getTextureRowAlignment(size_t* outAlignment)
+{
+ *outAlignment = 0;
+ return SLANG_E_NOT_AVAILABLE;
+}
+
Result RendererBase::getShaderObjectLayout(
slang::TypeReflection* type,
ShaderObjectContainerType container,