From 771f29435d664f7344bc5596056146af5d64d352 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Tue, 8 Mar 2022 12:47:32 -0800 Subject: Expose API-specific row alignment values (#2151) * Added function to IDevice that retrieves the row alignment for the particular API; Added rowDstStride argument to copyTextureToBuffer and changed D3D12 footprint row pitch to check that the user-supplied stride is correctly aligned before assigning to the footprint's row pitch * Changed alignment from Uint to size_t Co-authored-by: jsmall-nvidia --- tools/gfx/renderer-shared.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'tools/gfx/renderer-shared.cpp') diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp index 83fc9223d..b476bd284 100644 --- a/tools/gfx/renderer-shared.cpp +++ b/tools/gfx/renderer-shared.cpp @@ -543,6 +543,12 @@ Result RendererBase::getTextureAllocationInfo( return SLANG_E_NOT_AVAILABLE; } +Result RendererBase::getTextureRowAlignment(size_t* outAlignment) +{ + *outAlignment = 0; + return SLANG_E_NOT_AVAILABLE; +} + Result RendererBase::getShaderObjectLayout( slang::TypeReflection* type, ShaderObjectContainerType container, -- cgit v1.2.3