summaryrefslogtreecommitdiffstats
path: root/tools/gfx/renderer-shared.cpp
diff options
context:
space:
mode:
authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-02-18 21:58:11 -0800
committerGitHub <noreply@github.com>2022-02-18 21:58:11 -0800
commit7953c0b6e4e6328bacf9945763013f9e0af6e435 (patch)
tree06a505ee160fefb6b2c0d1477c4da7504a613986 /tools/gfx/renderer-shared.cpp
parente031e0e5fb05d024d56dc70c3dd4ef7111d98ba4 (diff)
Fully implement the ray tracing pipeline for Vulkan (#2136)
* Added implementation for dispatchRays() and ShaderTableImpl, currently missing extensions and createShaderTable() * Code written, working on finding and fixing bugs * SBT issues fixed; Added implementation for endEncoding() to ensure the bound pipeline is properly reset; Ray tracing pipeline example successfully runs without any validation errors * Fixed some incorrectly merged lines * Fixed spacing * Fixed alignment for member variables in VulkanApi * Restart CI * Removed accidental comment kept from merge; Changed getName() call to getNameOverride()
Diffstat (limited to 'tools/gfx/renderer-shared.cpp')
-rw-r--r--tools/gfx/renderer-shared.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp
index a97462c73..244146ca3 100644
--- a/tools/gfx/renderer-shared.cpp
+++ b/tools/gfx/renderer-shared.cpp
@@ -956,11 +956,11 @@ Result ShaderTableBase::init(const IShaderTable::Desc& desc)
m_rayGenShaderCount = desc.rayGenShaderCount;
m_missShaderCount = desc.missShaderCount;
m_hitGroupCount = desc.hitGroupCount;
- m_entryPointNames.reserve(desc.hitGroupCount + desc.missShaderCount + desc.rayGenShaderCount);
+ m_shaderGroupNames.reserve(desc.hitGroupCount + desc.missShaderCount + desc.rayGenShaderCount);
m_recordOverwrites.reserve(desc.hitGroupCount + desc.missShaderCount + desc.rayGenShaderCount);
for (uint32_t i = 0; i < desc.rayGenShaderCount; i++)
{
- m_entryPointNames.add(desc.rayGenShaderEntryPointNames[i]);
+ m_shaderGroupNames.add(desc.rayGenShaderEntryPointNames[i]);
if (desc.rayGenShaderRecordOverwrites)
{
m_recordOverwrites.add(desc.rayGenShaderRecordOverwrites[i]);
@@ -972,7 +972,7 @@ Result ShaderTableBase::init(const IShaderTable::Desc& desc)
}
for (uint32_t i = 0; i < desc.missShaderCount; i++)
{
- m_entryPointNames.add(desc.missShaderEntryPointNames[i]);
+ m_shaderGroupNames.add(desc.missShaderEntryPointNames[i]);
if (desc.missShaderRecordOverwrites)
{
m_recordOverwrites.add(desc.missShaderRecordOverwrites[i]);
@@ -984,7 +984,7 @@ Result ShaderTableBase::init(const IShaderTable::Desc& desc)
}
for (uint32_t i = 0; i < desc.hitGroupCount; i++)
{
- m_entryPointNames.add(desc.hitGroupNames[i]);
+ m_shaderGroupNames.add(desc.hitGroupNames[i]);
if (desc.hitGroupRecordOverwrites)
{
m_recordOverwrites.add(desc.hitGroupRecordOverwrites[i]);