From 7953c0b6e4e6328bacf9945763013f9e0af6e435 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Fri, 18 Feb 2022 21:58:11 -0800 Subject: Fully implement the ray tracing pipeline for Vulkan (#2136) * Added implementation for dispatchRays() and ShaderTableImpl, currently missing extensions and createShaderTable() * Code written, working on finding and fixing bugs * SBT issues fixed; Added implementation for endEncoding() to ensure the bound pipeline is properly reset; Ray tracing pipeline example successfully runs without any validation errors * Fixed some incorrectly merged lines * Fixed spacing * Fixed alignment for member variables in VulkanApi * Restart CI * Removed accidental comment kept from merge; Changed getName() call to getNameOverride() --- tools/gfx/renderer-shared.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'tools/gfx/renderer-shared.cpp') diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp index a97462c73..244146ca3 100644 --- a/tools/gfx/renderer-shared.cpp +++ b/tools/gfx/renderer-shared.cpp @@ -956,11 +956,11 @@ Result ShaderTableBase::init(const IShaderTable::Desc& desc) m_rayGenShaderCount = desc.rayGenShaderCount; m_missShaderCount = desc.missShaderCount; m_hitGroupCount = desc.hitGroupCount; - m_entryPointNames.reserve(desc.hitGroupCount + desc.missShaderCount + desc.rayGenShaderCount); + m_shaderGroupNames.reserve(desc.hitGroupCount + desc.missShaderCount + desc.rayGenShaderCount); m_recordOverwrites.reserve(desc.hitGroupCount + desc.missShaderCount + desc.rayGenShaderCount); for (uint32_t i = 0; i < desc.rayGenShaderCount; i++) { - m_entryPointNames.add(desc.rayGenShaderEntryPointNames[i]); + m_shaderGroupNames.add(desc.rayGenShaderEntryPointNames[i]); if (desc.rayGenShaderRecordOverwrites) { m_recordOverwrites.add(desc.rayGenShaderRecordOverwrites[i]); @@ -972,7 +972,7 @@ Result ShaderTableBase::init(const IShaderTable::Desc& desc) } for (uint32_t i = 0; i < desc.missShaderCount; i++) { - m_entryPointNames.add(desc.missShaderEntryPointNames[i]); + m_shaderGroupNames.add(desc.missShaderEntryPointNames[i]); if (desc.missShaderRecordOverwrites) { m_recordOverwrites.add(desc.missShaderRecordOverwrites[i]); @@ -984,7 +984,7 @@ Result ShaderTableBase::init(const IShaderTable::Desc& desc) } for (uint32_t i = 0; i < desc.hitGroupCount; i++) { - m_entryPointNames.add(desc.hitGroupNames[i]); + m_shaderGroupNames.add(desc.hitGroupNames[i]); if (desc.hitGroupRecordOverwrites) { m_recordOverwrites.add(desc.hitGroupRecordOverwrites[i]); -- cgit v1.2.3