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Making it easier to work with shaders
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renderer-shared.cpp
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*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add method to retrieve native handles (#1944)
lucy96chen
2021-09-23
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-20
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Shader-Object example (#1694)
Yong He
2021-02-05
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
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