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authorYong He <yonghe@outlook.com>2021-07-20 10:22:20 -0700
committerGitHub <noreply@github.com>2021-07-20 10:22:20 -0700
commitf9f8d3ec5c749bcbdab5a8fc2d2f919350f2423c (patch)
tree78d4fbb45e737fd6cccf8da419e4eae7b97bf7e2 /tools/gfx/renderer-shared.cpp
parent6162950d9012833ef5d4f96b99c67a46bf97ce6d (diff)
Minor refactor to gfx D3D12 implementation. (#1913)
* Minor refactor to gfx D3D12 implementation. - Allow more flexible collection of shader stages in a shader program. - Add `createRayTracingPipelineState` public interface. (no implementation). * Fix Vulkan initialization. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/renderer-shared.cpp')
-rw-r--r--tools/gfx/renderer-shared.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp
index c88081547..2eb19b6e9 100644
--- a/tools/gfx/renderer-shared.cpp
+++ b/tools/gfx/renderer-shared.cpp
@@ -303,6 +303,13 @@ Result RendererBase::createAccelerationStructure(
return SLANG_E_NOT_AVAILABLE;
}
+Result RendererBase::createRayTracingPipelineState(const RayTracingPipelineStateDesc& desc, IPipelineState** outState)
+{
+ SLANG_UNUSED(desc);
+ SLANG_UNUSED(outState);
+ return SLANG_E_NOT_AVAILABLE;
+}
+
Result RendererBase::getShaderObjectLayout(
slang::TypeReflection* type,
ShaderObjectContainerType container,