From f9f8d3ec5c749bcbdab5a8fc2d2f919350f2423c Mon Sep 17 00:00:00 2001 From: Yong He Date: Tue, 20 Jul 2021 10:22:20 -0700 Subject: Minor refactor to gfx D3D12 implementation. (#1913) * Minor refactor to gfx D3D12 implementation. - Allow more flexible collection of shader stages in a shader program. - Add `createRayTracingPipelineState` public interface. (no implementation). * Fix Vulkan initialization. Co-authored-by: Yong He --- tools/gfx/renderer-shared.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'tools/gfx/renderer-shared.cpp') diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp index c88081547..2eb19b6e9 100644 --- a/tools/gfx/renderer-shared.cpp +++ b/tools/gfx/renderer-shared.cpp @@ -303,6 +303,13 @@ Result RendererBase::createAccelerationStructure( return SLANG_E_NOT_AVAILABLE; } +Result RendererBase::createRayTracingPipelineState(const RayTracingPipelineStateDesc& desc, IPipelineState** outState) +{ + SLANG_UNUSED(desc); + SLANG_UNUSED(outState); + return SLANG_E_NOT_AVAILABLE; +} + Result RendererBase::getShaderObjectLayout( slang::TypeReflection* type, ShaderObjectContainerType container, -- cgit v1.2.3