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authorYong He <yonghe@outlook.com>2021-07-28 12:24:12 -0700
committerGitHub <noreply@github.com>2021-07-28 12:24:12 -0700
commitc6f6ce12ec522b193b42bcd12d3a2540c7a6ff92 (patch)
treed5f77aa02df88c71ef4f898db40434bf4c1f3010 /tools/gfx/renderer-shared.cpp
parent23d406f8a3b325f91fecd9ad52bd510ded5f49a7 (diff)
Experimental DXR1.0 support in gfx. (#1915)
* Experimental DXR1.0 support in gfx. - Add `dispatchRays` command. - Add `createRayTracingPipelineState` method to construct a D3D ray tracing state object from a linked slang program and user specified shader table. Limitations/simplifications: no local root signature support, shader table entries contains only shader identifiers and is specified at pipeline creation time, owned by the pipeline state object. * Root object binding for raytracing pipelines. * `maybeSpecializePipeline` implementation for raytracing pipelines. * Add ray-tracing-pipeline example. * Fixes. * Update README.md * Update comments on the lifespan of specialized pipelines Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Diffstat (limited to 'tools/gfx/renderer-shared.cpp')
-rw-r--r--tools/gfx/renderer-shared.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp
index 2eb19b6e9..bb80c4f53 100644
--- a/tools/gfx/renderer-shared.cpp
+++ b/tools/gfx/renderer-shared.cpp
@@ -605,6 +605,14 @@ Result RendererBase::maybeSpecializePipeline(
pipelineDesc, specializedPipelineComPtr.writeRef()));
break;
}
+ case PipelineType::RayTracing:
+ {
+ auto pipelineDesc = currentPipeline->desc.rayTracing;
+ pipelineDesc.program = specializedProgram;
+ SLANG_RETURN_ON_FAIL(createRayTracingPipelineState(
+ pipelineDesc, specializedPipelineComPtr.writeRef()));
+ break;
+ }
default:
break;
}