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Tooner.git
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A toon shader for Unity's BIRP.
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feature_macros.cginc
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Author
Age
*
Start work on new halo tech
yum
2024-09-10
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Start new eye shader, add UV mirror flipping
yum
2024-09-10
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add a bunch of parameters to rorschach gimmick
yum
2024-09-07
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Add rorschach gimmick
yum
2024-09-06
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Add sampler mode to PBR section
yum
2024-09-02
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Add second emission slot
yum
2024-08-28
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Add second HSV slot
yum
2024-08-28
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Add discard feature
yum
2024-08-21
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Add normals replace option to matcap
yum
2024-08-20
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Add HSV, global emissions multiplier
yum
2024-08-19
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Add proximity dimming feature
yum
2024-08-17
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Rim lighting now supports second UV channel
yum
2024-08-11
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Add two more rim lighting slots
yum
2024-08-10
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Implement metallics in PBR overlay
yum
2024-08-10
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Add sampler mode (clamp/repeat) control to PBR overlay
yum
2024-08-10
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Add metallic/roughness to decals
yum
2024-08-10
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Implement overlay roughness
yum
2024-08-02
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Add second clearcoat mask, and add invert ability
yum
2024-08-02
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Add facing quad gimmick
yum
2024-07-26
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Add second mask to matcaps
yum
2024-07-20
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Add spherize vertex location gimmick
yum
2024-07-18
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Add filament-style clearcoat
yum
2024-07-15
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Switch to Mochie's BRDF
yum
2024-07-14
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Integration pixellation and trochoid shaders
yum
2024-07-13
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Integrate metallic eye shader
yum
2024-07-13
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Add audiolink to vertex location quantization gimmick
yum
2024-07-12
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Add matcap and vertex location quantization
yum
2024-07-09
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Add basic decals
yum
2024-06-29
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Add glitter option to rim lighting
yum
2024-06-25
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Add gimmicks folder
yum
2024-06-23