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* Start work on new halo techyum2024-09-10
* Start new eye shader, add UV mirror flippingyum2024-09-10
* add a bunch of parameters to rorschach gimmickyum2024-09-07
* Add rorschach gimmickyum2024-09-06
* Add sampler mode to PBR sectionyum2024-09-02
* Add second emission slotyum2024-08-28
* Add second HSV slotyum2024-08-28
* Add discard featureyum2024-08-21
* Add normals replace option to matcapyum2024-08-20
* Add HSV, global emissions multiplieryum2024-08-19
* Add proximity dimming featureyum2024-08-17
* Rim lighting now supports second UV channelyum2024-08-11
* Add two more rim lighting slotsyum2024-08-10
* Implement metallics in PBR overlayyum2024-08-10
* Add sampler mode (clamp/repeat) control to PBR overlayyum2024-08-10
* Add metallic/roughness to decalsyum2024-08-10
* Implement overlay roughnessyum2024-08-02
* Add second clearcoat mask, and add invert abilityyum2024-08-02
* Add facing quad gimmickyum2024-07-26
* Add second mask to matcapsyum2024-07-20
* Add spherize vertex location gimmickyum2024-07-18
* Add filament-style clearcoatyum2024-07-15
* Switch to Mochie's BRDFyum2024-07-14
* Integration pixellation and trochoid shadersyum2024-07-13
* Integrate metallic eye shaderyum2024-07-13
* Add audiolink to vertex location quantization gimmickyum2024-07-12
* Add matcap and vertex location quantizationyum2024-07-09
* Add basic decalsyum2024-06-29
* Add glitter option to rim lightingyum2024-06-25
* Add gimmicks folderyum2024-06-23