summaryrefslogtreecommitdiffstats
path: root/feature_macros.cginc
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2024-07-13 16:33:25 -0700
committeryum <yum.food.vr@gmail.com>2024-07-13 16:33:25 -0700
commit3dcb2fd0e240f3c0141e65c32bc2c4a7f8e9fd20 (patch)
tree3972c678d7f01022a31c6eadffc1dcff50c9f83c /feature_macros.cginc
parentbf4457b96cd46ed2d3d61bde2eb4d58d3114730b (diff)
Integration pixellation and trochoid shaders
Trochoid is a WIP. Need to do some magic to make it properly shear. In short: it's currently implemented as a standalone Mesh Renderer object which I place on my avatar's neck bone. Since its object origin is not at the hip bone like everything else, it behaves weirdly when shearing. Solution is to implement it as a regular skinned mesh renderer. Requires some careful analysis to get right.
Diffstat (limited to 'feature_macros.cginc')
-rw-r--r--feature_macros.cginc2
1 files changed, 2 insertions, 0 deletions
diff --git a/feature_macros.cginc b/feature_macros.cginc
index 66f626f..ea9edf8 100644
--- a/feature_macros.cginc
+++ b/feature_macros.cginc
@@ -89,6 +89,8 @@
#pragma shader_feature_local _ _GIMMICK_QUANTIZE_LOCATION_AUDIOLINK
#pragma shader_feature_local _ _GIMMICK_SHEAR_LOCATION
#pragma shader_feature_local _ _GIMMICK_EYES_00
+#pragma shader_feature_local _ _PIXELLATE
+#pragma shader_feature_local _ _TROCHOID
#endif // __FEATURE_MACROS_INC