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Making it easier to work with shaders
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render-test
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shader-input-layout.cpp
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Author
Age
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-22
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Standard library save/loadable (#1592)
jsmall-nvidia
2020-11-05
*
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-09
*
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-02
*
Support dynamic existential shader parameters in render-test (#1525)
Yong He
2020-09-01
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Improvements around hashing (#1355)
jsmall-nvidia
2020-05-26
*
WIP on RWTexture types on CUDA/CPU (#1234)
jsmall-nvidia
2020-02-20
*
Added support for Targets to TypeTextUtil. (#1226)
jsmall-nvidia
2020-02-18
*
Fixes to make all CPU compute shaders work on CUDA (#1211)
jsmall-nvidia
2020-02-08
*
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
2020-02-04
*
Feature/test for double behavior (#1186)
jsmall-nvidia
2020-01-29
*
Slang -> CUDA kernel runs correctly in test infrastructure (#1167)
jsmall-nvidia
2020-01-17
*
Bind Location (#1166)
jsmall-nvidia
2020-01-15
*
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-21
*
Initial work for "global generic value parameters" (#1127)
Tim Foley
2019-11-19
*
Support for unbounded array of arrays (#1078)
jsmall-nvidia
2019-10-11
*
Simple test profiling (#1062)
jsmall-nvidia
2019-09-23
*
Clean up some behavior of operator% (#1060)
Tim Foley
2019-09-18
*
CPU Performance/Testing improvements (#1055)
jsmall-nvidia
2019-09-16
*
CPU compute testing on non windows targets (#1045)
jsmall-nvidia
2019-09-09
*
CPU uniform entry point params (#1041)
jsmall-nvidia
2019-09-03
*
WIP: CPU compute coverage (#1030)
jsmall-nvidia
2019-08-22
*
WIP: Compute test running on CPU (#1023)
jsmall-nvidia
2019-08-19
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
*
Hotfix/texture2d gather (#876)
jsmall-nvidia
2019-03-05
*
First steps toward supporting interface-type parameters on shaders (#852)
Tim Foley
2019-02-19
*
Split front- and back-ends (#846)
Tim Foley
2019-02-15
*
Fix atomic operations on RWBuffer (#593)
Tim Foley
2018-06-05
*
Allow arbitrary type string as type argument in spAddEntryPointEx.
Yong He
2018-01-19
*
Add support for global generic parameters (#285)
Yong He
2017-11-17
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
*
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
*
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20