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Making it easier to work with shaders
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Author
Age
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Include a "stack trace" with nested-import errors (#1872)
T. Foley
2021-06-06
*
Fix a bug in preprocessor "busy" logic (#1875)
T. Foley
2021-06-06
*
Enable tracing rays with OptiX backend (#1871)
Nathan V. Morrical
2021-06-04
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
Escape `\` in slang-embed. (#1870)
Yong He
2021-06-04
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Fix cyclic reference in `ExtendedTypeLayout`. (#1868)
Yong He
2021-06-02
*
Downstream compiler location fix. (#1866)
jsmall-nvidia
2021-06-02
*
JSONBuilder (#1865)
jsmall-nvidia
2021-06-02
*
JSONValue / Container (#1864)
jsmall-nvidia
2021-06-01
*
Glslang refactor bugfix (#1863)
jsmall-nvidia
2021-05-28
*
Fix initializer lists for derived structs (#1862)
T. Foley
2021-05-27
*
Fix a bug in struct inheritance (#1861)
T. Foley
2021-05-27
*
JSON Parser and Writer (#1859)
jsmall-nvidia
2021-05-27
*
small tweak to allow for dumping out intermediate source for cuda targets (#1...
Nathan V. Morrical
2021-05-26
*
Fix a bug for enumerations with explicit "tag type" (#1856)
T. Foley
2021-05-26
*
JSON Lexing and string encoding/decoding (#1858)
jsmall-nvidia
2021-05-25
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
OptiX ray payload read/write support in raytracing pipeline shaders (#1853)
Nathan V. Morrical
2021-05-25
*
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-22
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Downstream option handling (#1850)
jsmall-nvidia
2021-05-21
*
Overhaul the preprocessor (#1849)
T. Foley
2021-05-21
*
SourceLoc use in command line processing (#1848)
jsmall-nvidia
2021-05-19
*
Glslang as DownstreamCompiler (#1846)
jsmall-nvidia
2021-05-19
*
Read half->float RWTexture conversion (#1842)
jsmall-nvidia
2021-05-15
*
Surface access on CUDA is byte addressed in X (#1841)
jsmall-nvidia
2021-05-15
*
Support for HW format conversions for RWTexture on CUDA (#1840)
jsmall-nvidia
2021-05-15
*
DXC as DownstreamCompiler (#1845)
jsmall-nvidia
2021-05-14
*
FXC as DownstreamCompiler (#1844)
jsmall-nvidia
2021-05-14
*
Fix for KernelContext threading issue for C++ targets (#1843)
jsmall-nvidia
2021-05-14
*
CUDA half RWTexture write support/doc improvements (#1839)
jsmall-nvidia
2021-05-14
*
Fix for uninitialized field (#1838)
Tim Foley
2021-05-06
*
Support for reads from RWTexture<half> (#1837)
jsmall-nvidia
2021-05-06
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
Add support for returning structures that contain opaque types (#1835)
Tim Foley
2021-05-04
*
CUDA half comparison support (#1834)
jsmall-nvidia
2021-05-04
*
Update gfx getting started doc (#1832)
Yong He
2021-05-04
*
Add support for RaytracingAccelerationStructure type for PTX targets (#1831)
Nathan V. Morrical
2021-05-04
*
More CUDA Half support (#1833)
jsmall-nvidia
2021-05-04
*
Cleanup work on D3D12 shader object static specialization (#1830)
Tim Foley
2021-05-04
*
Preliminary CUDA half maths (#1827)
jsmall-nvidia
2021-04-30
*
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Update nav.html
Yong He
2021-04-29
*
Update document subtitle color (#1828)
Yong He
2021-04-29
*
Add gfx user's guide. (#1824)
Yong He
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
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