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Making it easier to work with shaders
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Age
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-22
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Simplify CommandLine by removing Escaping (#1825)
jsmall-nvidia
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-15
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
DX12 & NVAPI fixes (#1695)
jsmall-nvidia
2021-02-08
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-19
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Test for serializing out and reading back Stdlib (#1605)
jsmall-nvidia
2020-11-18
*
Use integer RTTI/witness handles in existential tuples. (#1598)
Yong He
2020-11-10
*
Standard library save/loadable (#1592)
jsmall-nvidia
2020-11-05
*
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-09
*
Front-load cuda module loading to fill in RTTI pointers. (#1548)
Yong He
2020-09-17
*
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-14
*
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-02
*
Support dynamic existential shader parameters in render-test (#1525)
Yong He
2020-09-01
*
NVAPI improvements (#1512)
jsmall-nvidia
2020-08-24
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
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