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* Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia2021-06-06
* Fix D3D11 `uploadBufferResource`. (#1869)Yong He2021-06-04
* Escape `\` in slang-embed. (#1870)Yong He2021-06-04
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* JSONBuilder (#1865)jsmall-nvidia2021-06-02
* JSONValue / Container (#1864)jsmall-nvidia2021-06-01
* JSON Parser and Writer (#1859)jsmall-nvidia2021-05-27
* JSON Lexing and string encoding/decoding (#1858)jsmall-nvidia2021-05-25
* Rework shader object specialization control interface. (#1857)Yong He2021-05-25
* Allow overriding specialization args via `IShaderObject`. (#1854)Yong He2021-05-25
* Improvements in -X support (#1852)jsmall-nvidia2021-05-22
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Downstream option handling (#1850)jsmall-nvidia2021-05-21
* Overhaul the preprocessor (#1849)T. Foley2021-05-21
* Glslang as DownstreamCompiler (#1846)jsmall-nvidia2021-05-19
* DXC as DownstreamCompiler (#1845)jsmall-nvidia2021-05-14
* FXC as DownstreamCompiler (#1844)jsmall-nvidia2021-05-14
* Half texture support (#1836)jsmall-nvidia2021-05-06
* Cleanup work on D3D12 shader object static specialization (#1830)Tim Foley2021-05-04
* Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)Tim Foley2021-04-30
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Simplify CommandLine by removing Escaping (#1825)jsmall-nvidia2021-04-29
* Support for escaped paths in tools (#1823)jsmall-nvidia2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Fix `model-viewer` crash when using Vulkan. (#1804)Yong He2021-04-23
* Preliminary CUDA Half support (#1808)jsmall-nvidia2021-04-23
* C++ extractor improvements (#1803)jsmall-nvidia2021-04-22
* Various fixes to make `model-viewer` example almost working. (#1801)Yong He2021-04-20
* Splitting up C++ extractor (#1800)jsmall-nvidia2021-04-19
* Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He2021-04-16
* C++ Extractor reorganize (#1793)jsmall-nvidia2021-04-14
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* cygwin - disable VK/CUDA (#1777)jsmall-nvidia2021-04-01
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Added compiler-core project (#1775)jsmall-nvidia2021-04-01
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Support for __LINE__ and __FILE__ in preprocessor (#1772)jsmall-nvidia2021-03-31
* Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley2021-03-30
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* `gfx` D3D12 shader objects rewrite. (#1763)Yong He2021-03-22
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* Test Doc System (#1754)jsmall-nvidia2021-03-15
* Cleanup CPU renderer. (#1752)Yong He2021-03-12
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12