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Making it easier to work with shaders
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Author
Age
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
Escape `\` in slang-embed. (#1870)
Yong He
2021-06-04
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
JSONBuilder (#1865)
jsmall-nvidia
2021-06-02
*
JSONValue / Container (#1864)
jsmall-nvidia
2021-06-01
*
JSON Parser and Writer (#1859)
jsmall-nvidia
2021-05-27
*
JSON Lexing and string encoding/decoding (#1858)
jsmall-nvidia
2021-05-25
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-22
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Downstream option handling (#1850)
jsmall-nvidia
2021-05-21
*
Overhaul the preprocessor (#1849)
T. Foley
2021-05-21
*
Glslang as DownstreamCompiler (#1846)
jsmall-nvidia
2021-05-19
*
DXC as DownstreamCompiler (#1845)
jsmall-nvidia
2021-05-14
*
FXC as DownstreamCompiler (#1844)
jsmall-nvidia
2021-05-14
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
Cleanup work on D3D12 shader object static specialization (#1830)
Tim Foley
2021-05-04
*
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Simplify CommandLine by removing Escaping (#1825)
jsmall-nvidia
2021-04-29
*
Support for escaped paths in tools (#1823)
jsmall-nvidia
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-23
*
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-23
*
C++ extractor improvements (#1803)
jsmall-nvidia
2021-04-22
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Splitting up C++ extractor (#1800)
jsmall-nvidia
2021-04-19
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
C++ Extractor reorganize (#1793)
jsmall-nvidia
2021-04-14
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
cygwin - disable VK/CUDA (#1777)
jsmall-nvidia
2021-04-01
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Added compiler-core project (#1775)
jsmall-nvidia
2021-04-01
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Support for __LINE__ and __FILE__ in preprocessor (#1772)
jsmall-nvidia
2021-03-31
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-22
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-15
*
Test Doc System (#1754)
jsmall-nvidia
2021-03-15
*
Cleanup CPU renderer. (#1752)
Yong He
2021-03-12
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
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