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authorjsmall-nvidia <jsmall@nvidia.com>2019-04-29 17:03:46 -0400
committerTim Foley <tfoleyNV@users.noreply.github.com>2019-04-29 14:03:46 -0700
commit4880789e3003441732cca4471091563f36531635 (patch)
tree8e0d3ed58a561373b35729d24787afe6b39732e3 /tools/render-test/shader-input-layout.cpp
parentded340beb4b5197b559626acc39920abb2d39e77 (diff)
String/List closer to conventions, and use Index type (#959)
* List made members m_ Tweaked types to closer match conventions. * Use asserts for checking conditions on List. Other small improvements. * List<T>.Count() -> getSize() * List<T> Add -> add First -> getFirst Last -> getLast RemoveLast -> removeLast ReleaseBuffer -> detachBuffer GetArrayView -> getArrayView * List<T>:: AddRange -> addRange Capacity -> getCapacity Insert -> insert InsertRange -> insertRange AddRange -> addRange RemoveRange -> removeRange RemoveAt -> removeAt Remove -> remove Reverse -> reverse FastRemove -> fastRemove FastRemoveAt -> fastRemoveAt Clear -> clear * List<T> FreeBuffer -> _deallocateBuffer Free -> clearAndDeallocate SwapWith -> swapWith * List<T> SetSize -> setSize Reserve -> reserve GrowToSize growToSize * UnsafeShrinkToSize -> unsafeShrinkToSize Compress -> compress FindLast -> findLastIndex FindLast -> findLastIndex Simplify Contains * List<T> Removed m_allocator (wasn't used) Swap -> swapElements Sort -> sort Contains -> contains ForEach -> forEach QuickSort -> quickSort InsertionSort -> insertionSort BinarySearch -> binarySearch Max -> calcMax Min -> calcMin * Initializer::Initialize -> initialize List<T>:: Allocate -> _allocate Init -> _init IndexOf -> indexOf * * Put #include <assert.h> in common.h, and remove unneeded inclusions * Small refactor of ArrayView - remove stride as not used * getSize -> getCount setSize -> setCount unsafeShrinkToSize->unsafeShrinkToCount growToSize -> growToCount m_size -> m_count * Some tidy up around Allocator. * Use Index type on List. * Refactor of IntSet. First tentative look at using Index. * Made Index an Int Did preliminary fixes. Made String use Index. * Partial refactor of String. * String::Buffer -> getBuffer ToWString -> toWString * Small improvements to String. String:: Buffer() -> getBuffer() Equals() -> equals * Try to use Index where appropriate. * Fix warnings on windows x86 builds.
Diffstat (limited to 'tools/render-test/shader-input-layout.cpp')
-rw-r--r--tools/render-test/shader-input-layout.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp
index 6d51a1980..644b0889e 100644
--- a/tools/render-test/shader-input-layout.cpp
+++ b/tools/render-test/shader-input-layout.cpp
@@ -8,17 +8,17 @@ namespace renderer_test
using namespace Slang;
void ShaderInputLayout::Parse(const char * source)
{
- entries.Clear();
- globalGenericTypeArguments.Clear();
- entryPointGenericTypeArguments.Clear();
- globalExistentialTypeArguments.Clear();
- entryPointExistentialTypeArguments.Clear();
+ entries.clear();
+ globalGenericTypeArguments.clear();
+ entryPointGenericTypeArguments.clear();
+ globalExistentialTypeArguments.clear();
+ entryPointExistentialTypeArguments.clear();
auto lines = Split(source, '\n');
for (auto & line : lines)
{
- if (line.StartsWith("//TEST_INPUT:"))
+ if (line.startsWith("//TEST_INPUT:"))
{
- auto lineContent = line.SubString(13, line.Length() - 13);
+ auto lineContent = line.subString(13, line.getLength() - 13);
TokenReader parser(lineContent);
try
{
@@ -28,7 +28,7 @@ namespace renderer_test
StringBuilder typeExp;
while (!parser.IsEnd())
typeExp << parser.ReadToken().Content;
- entryPointGenericTypeArguments.Add(typeExp);
+ entryPointGenericTypeArguments.add(typeExp);
}
else if (parser.LookAhead("global_type"))
{
@@ -36,7 +36,7 @@ namespace renderer_test
StringBuilder typeExp;
while (!parser.IsEnd())
typeExp << parser.ReadToken().Content;
- globalGenericTypeArguments.Add(typeExp);
+ globalGenericTypeArguments.add(typeExp);
}
else if (parser.LookAhead("globalExistentialType"))
{
@@ -44,7 +44,7 @@ namespace renderer_test
StringBuilder typeExp;
while (!parser.IsEnd())
typeExp << parser.ReadToken().Content;
- globalExistentialTypeArguments.Add(typeExp);
+ globalExistentialTypeArguments.add(typeExp);
}
else if (parser.LookAhead("entryPointExistentialType"))
{
@@ -52,7 +52,7 @@ namespace renderer_test
StringBuilder typeExp;
while (!parser.IsEnd())
typeExp << parser.ReadToken().Content;
- entryPointExistentialTypeArguments.Add(typeExp);
+ entryPointExistentialTypeArguments.add(typeExp);
}
else
{
@@ -183,12 +183,12 @@ namespace renderer_test
{
if (parser.NextToken().Type == TokenType::IntLiteral)
{
- entry.bufferData.Add(parser.ReadUInt());
+ entry.bufferData.add(parser.ReadUInt());
}
else
{
auto floatNum = parser.ReadFloat();
- entry.bufferData.Add(*(unsigned int*)&floatNum);
+ entry.bufferData.add(*(unsigned int*)&floatNum);
}
}
parser.Read("]");
@@ -254,7 +254,7 @@ namespace renderer_test
parser.Read("(");
while (!parser.IsEnd() && !parser.LookAhead(")"))
{
- entry.glslBinding.Add(parser.ReadInt());
+ entry.glslBinding.add(parser.ReadInt());
if (parser.LookAhead(","))
parser.Read(",");
else
@@ -271,7 +271,7 @@ namespace renderer_test
parser.Read(",");
}
}
- entries.Add(entry);
+ entries.add(entry);
}
}
catch (TextFormatException)
@@ -302,19 +302,19 @@ namespace renderer_test
List<List<unsigned int>>& dstBuffer = output.dataBuffer;
- int numMips = int(work.dataBuffer.Count());
- dstBuffer.SetSize(numMips);
+ Index numMips = work.dataBuffer.getCount();
+ dstBuffer.setCount(numMips);
for (int i = 0; i < numMips; ++i)
{
- const int numPixels = int(work.dataBuffer[i].Count());
- const unsigned int* srcPixels = work.dataBuffer[i].Buffer();
+ const Index numPixels = work.dataBuffer[i].getCount();
+ const unsigned int* srcPixels = work.dataBuffer[i].getBuffer();
- dstBuffer[i].SetSize(numPixels);
+ dstBuffer[i].setCount(numPixels);
- float* dstPixels = (float*)dstBuffer[i].Buffer();
+ float* dstPixels = (float*)dstBuffer[i].getBuffer();
- for (int j = 0; j < numPixels; ++j)
+ for (Index j = 0; j < numPixels; ++j)
{
// Copy out red
const unsigned int srcPixel = srcPixels[j];
@@ -344,7 +344,7 @@ namespace renderer_test
output.arraySize = arraySize;
output.textureSize = inputDesc.size;
output.mipLevels = Math::Log2Floor(output.textureSize) + 1;
- output.dataBuffer.SetSize(output.mipLevels * output.arraySize);
+ output.dataBuffer.setCount(output.mipLevels * output.arraySize);
auto iteratePixels = [&](int dimension, int size, unsigned int * buffer, auto f)
{
if (dimension == 1)
@@ -372,9 +372,9 @@ namespace renderer_test
bufferLen *= size;
else if (inputDesc.dimension == 3)
bufferLen *= size*size;
- dataBuffer[slice].SetSize(bufferLen);
+ dataBuffer[slice].setCount(bufferLen);
- iteratePixels(inputDesc.dimension, size, dataBuffer[slice].Buffer(), [&](int x, int y, int z) -> unsigned int
+ iteratePixels(inputDesc.dimension, size, dataBuffer[slice].getBuffer(), [&](int x, int y, int z) -> unsigned int
{
if (inputDesc.content == InputTextureContent::Zero)
{