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Making it easier to work with shaders
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shader-input-layout.cpp
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Author
Age
*
Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...
Yong He
2025-09-30
*
Fix additional VVL violations (#7377)
Gangzheng Tong
2025-06-18
*
update slang-rhi (#6587)
Simon Kallweit
2025-04-24
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
preparation for clang format (#5422)
Ellie Hermaszewska
2024-10-29
*
update slang-rhi (#5258)
Simon Kallweit
2024-10-17
*
refactor render test to use latest slang-rhi (#5119)
Simon Kallweit
2024-09-19
*
Draft: integrate slang-rhi (#4970)
Simon Kallweit
2024-08-30
*
Allow generic type deduction from ParameterBlock arguments. (#4766)
Yong He
2024-07-31
*
SPIRV: Fix performance issue when handling large arrays. (#4064)
Yong He
2024-05-01
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
*
StringBuilder to lowerCamel (#2840)
jsmall-nvidia
2023-04-25
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-25
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-22
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Standard library save/loadable (#1592)
jsmall-nvidia
2020-11-05
*
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-09
*
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-02
*
Support dynamic existential shader parameters in render-test (#1525)
Yong He
2020-09-01
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Improvements around hashing (#1355)
jsmall-nvidia
2020-05-26
*
WIP on RWTexture types on CUDA/CPU (#1234)
jsmall-nvidia
2020-02-20
*
Added support for Targets to TypeTextUtil. (#1226)
jsmall-nvidia
2020-02-18
*
Fixes to make all CPU compute shaders work on CUDA (#1211)
jsmall-nvidia
2020-02-08
*
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
2020-02-04
*
Feature/test for double behavior (#1186)
jsmall-nvidia
2020-01-29
*
Slang -> CUDA kernel runs correctly in test infrastructure (#1167)
jsmall-nvidia
2020-01-17
*
Bind Location (#1166)
jsmall-nvidia
2020-01-15
*
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-21
*
Initial work for "global generic value parameters" (#1127)
Tim Foley
2019-11-19
*
Support for unbounded array of arrays (#1078)
jsmall-nvidia
2019-10-11
*
Simple test profiling (#1062)
jsmall-nvidia
2019-09-23
*
Clean up some behavior of operator% (#1060)
Tim Foley
2019-09-18
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