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Making it easier to work with shaders
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render-test
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shader-input-layout.cpp
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Author
Age
...
*
CPU Performance/Testing improvements (#1055)
jsmall-nvidia
2019-09-16
*
CPU compute testing on non windows targets (#1045)
jsmall-nvidia
2019-09-09
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CPU uniform entry point params (#1041)
jsmall-nvidia
2019-09-03
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WIP: CPU compute coverage (#1030)
jsmall-nvidia
2019-08-22
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WIP: Compute test running on CPU (#1023)
jsmall-nvidia
2019-08-19
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
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Hotfix/texture2d gather (#876)
jsmall-nvidia
2019-03-05
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First steps toward supporting interface-type parameters on shaders (#852)
Tim Foley
2019-02-19
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Split front- and back-ends (#846)
Tim Foley
2019-02-15
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Fix atomic operations on RWBuffer (#593)
Tim Foley
2018-06-05
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Allow arbitrary type string as type argument in spAddEntryPointEx.
Yong He
2018-01-19
*
Add support for global generic parameters (#285)
Yong He
2017-11-17
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
*
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
*
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20
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