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| author | Yong He <yonghe@outlook.com> | 2021-07-08 13:55:21 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-08 13:55:21 -0700 |
| commit | aba2731f0427a04a119a59567e6715ba4034920a (patch) | |
| tree | b5b127f776db65c7154c31a41f1e91eaeb738503 /tools/render-test/shader-input-layout.cpp | |
| parent | 09950676b3f73bb9967aea183d27a30d63098475 (diff) | |
Allow render-test to run inline ray tracing tests. (#1903)
* Update VS projects to 2019.
* Empty commit to trigger build
* Implement gfx inline ray tracing on D3D12.
* Allow render-test to run inline ray tracing tests.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/render-test/shader-input-layout.cpp')
| -rw-r--r-- | tools/render-test/shader-input-layout.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp index c55c10d3e..2e0741cea 100644 --- a/tools/render-test/shader-input-layout.cpp +++ b/tools/render-test/shader-input-layout.cpp @@ -720,6 +720,12 @@ namespace renderer_test maybeParseOptions(parser, val.Ptr()); return val; } + else if (parser.AdvanceIf("AccelerationStructure")) + { + RefPtr<ShaderInputLayout::AccelerationStructureVal> val = + new ShaderInputLayout::AccelerationStructureVal(); + return val; + } else { throw ShaderInputLayoutFormatException(String("Unknown shader input type '") + word + String("' at line") + String(parser.NextToken().Position.Line)); |
