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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-02-04 15:19:48 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-04 15:19:48 -0500 |
| commit | 17c6c6044965629a3ae7e8ef004cc0b2ca657c55 (patch) | |
| tree | 5b78004808354b32d09ba13c0ec4e32a44f345ab /tools/render-test/shader-input-layout.cpp | |
| parent | b415760d7f166eaad7fa27daa09edc9a8964c37e (diff) | |
CUDA/C++ backend improvements (#1198)
* WIP with vector float test.
* vector-float test working.
* Fixed remaing tests broken with init changes.
* Improve 64bit-type-support.md
* Disable tests broken on CI system for Dx.
* WIP: Make type available for comparison.
* Moved type conversion into TypeTextUtil.
* Add text/type conversions from DownstreamCompiler to TypeTextUtil.
* Allow compaison taking into account type.
* Removed quantize in vector-float.slang test.
Diffstat (limited to 'tools/render-test/shader-input-layout.cpp')
| -rw-r--r-- | tools/render-test/shader-input-layout.cpp | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp index 44021c08a..40502a9ec 100644 --- a/tools/render-test/shader-input-layout.cpp +++ b/tools/render-test/shader-input-layout.cpp @@ -3,6 +3,7 @@ #include "shader-input-layout.h" #include "core/slang-token-reader.h" +#include "core/slang-type-text-util.h" #include "render.h" @@ -755,6 +756,14 @@ namespace renderer_test scalarType = elementTypeLayout->getScalarType(); } + if (scalarType != ScalarType::None && scalarType != ScalarType::Void) + { + UnownedStringSlice text = TypeTextUtil::asText(scalarType); + // Write out the type + writer.put("type: "); + writer.put(text); + writer.put("\n"); + } switch (scalarType) { @@ -765,7 +774,6 @@ namespace renderer_test case ScalarType::None: case ScalarType::Void: case ScalarType::Bool: - case ScalarType::Float16: { auto ptr = (const uint32_t*)data; const size_t size = sizeInBytes / sizeof(ptr[0]); @@ -776,6 +784,17 @@ namespace renderer_test } break; } + case ScalarType::Float16: + { + auto ptr = (const uint16_t*)data; + const size_t size = sizeInBytes / sizeof(ptr[0]); + for (size_t i = 0; i < size; ++i) + { + const float v = HalfToFloat(ptr[i]); + writer.print("%f\n", v); + } + break; + } case ScalarType::UInt32: { auto ptr = (const uint32_t*)data; |
