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authorEllie Hermaszewska <ellieh@nvidia.com>2023-10-18 06:26:00 +0800
committerGitHub <noreply@github.com>2023-10-17 15:26:00 -0700
commit7826afcaad78cc33c976bb3db3cdc9eada4c77e8 (patch)
tree7a89a54512a4cbab6165d2c4b7906f88a032bbee /tools/render-test/shader-input-layout.cpp
parent0a3683dd39fc04d15937b8a4700d477f9492c257 (diff)
Type layouts for structured buffers with counters (#3269)
* More tests for append structured buffer * Append and Consume structured buffer tests for DX12 * neaten * test wobble * Add counter layout information to append/consume structured buffers * add getRWStructuredBufferType * Correct definition of get size for append/consume structured buffers * tweak append structured buffer test * Allow initializing counter buffer in render test * vulkan test for consume structured buffer * Handle null counterVarLayout in getExplicitCounterBindingRangeOffset * remove dead code * Implement atomic counter increment/decrement for spirv * explicit spirv test * Add missing check on result * Hold on to counter resources --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/render-test/shader-input-layout.cpp')
-rw-r--r--tools/render-test/shader-input-layout.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp
index b8c505607..80ce4e316 100644
--- a/tools/render-test/shader-input-layout.cpp
+++ b/tools/render-test/shader-input-layout.cpp
@@ -203,6 +203,11 @@ namespace renderer_test
parser.Read("=");
val->bufferDesc.stride = parser.ReadInt();
}
+ else if (word == "counter")
+ {
+ parser.Read("=");
+ val->bufferDesc.counter = parser.ReadInt();
+ }
else if (word == "random")
{
parser.Read("(");