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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-10-18 06:26:00 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-17 15:26:00 -0700 |
| commit | 7826afcaad78cc33c976bb3db3cdc9eada4c77e8 (patch) | |
| tree | 7a89a54512a4cbab6165d2c4b7906f88a032bbee /tools/render-test/shader-input-layout.cpp | |
| parent | 0a3683dd39fc04d15937b8a4700d477f9492c257 (diff) | |
Type layouts for structured buffers with counters (#3269)
* More tests for append structured buffer
* Append and Consume structured buffer tests for DX12
* neaten
* test wobble
* Add counter layout information to append/consume structured buffers
* add getRWStructuredBufferType
* Correct definition of get size for append/consume structured buffers
* tweak append structured buffer test
* Allow initializing counter buffer in render test
* vulkan test for consume structured buffer
* Handle null counterVarLayout in getExplicitCounterBindingRangeOffset
* remove dead code
* Implement atomic counter increment/decrement for spirv
* explicit spirv test
* Add missing check on result
* Hold on to counter resources
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/render-test/shader-input-layout.cpp')
| -rw-r--r-- | tools/render-test/shader-input-layout.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/render-test/shader-input-layout.cpp b/tools/render-test/shader-input-layout.cpp index b8c505607..80ce4e316 100644 --- a/tools/render-test/shader-input-layout.cpp +++ b/tools/render-test/shader-input-layout.cpp @@ -203,6 +203,11 @@ namespace renderer_test parser.Read("="); val->bufferDesc.stride = parser.ReadInt(); } + else if (word == "counter") + { + parser.Read("="); + val->bufferDesc.counter = parser.ReadInt(); + } else if (word == "random") { parser.Read("("); |
