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* Support SM6.9 with GFX (#7387)Jay Kwak2025-06-13
* Enable Windows full debug testsuite in CI (#7085)Gangzheng Tong2025-05-16
* Fix intermittent failure of slang-unit-test-tool/ReplayRecord (#6981)Jay Kwak2025-05-02
* Fix precompiledTargetModule tests (#6455)cheneym22025-02-26
* Support cooperative vector (#6223)Jay Kwak2025-01-30
* Fix some robustness issues in the examples (#5984)Anders Leino2025-01-07
* Fix attribute reflection. (#5823)Yong He2024-12-11
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Fix UAV access for 3d texture mips (#5363)ccummingsNV2024-10-21
* Fix incorrect setting of array information for 1d texture arrays in D3D12 (#5...ccummingsNV2024-10-21
* Fixes for Metal ParameterBlock support. (#4752)Yong He2024-07-30
* add support for callable shaders in gfx (#3460)skallweitNV2024-05-27
* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
* add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV2024-05-11
* [gfx] Cache mutable root shader object in Vulkan (#4119)skallweitNV2024-05-08
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
* [gfx] compile shaders when creating programs for d3d12/vulkan (#3774)skallweitNV2024-03-16
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* warnings (#3335)Ellie Hermaszewska2023-11-17
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He2023-10-02
* Add gfx d3d12 TextureCube UAV case (#3205)SirKero2023-09-13
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Remove redundant define form synchapi emulation (#3169)Ellie Hermaszewska2023-08-31
* Bail out of infinite timeouts in our posix synchapi emulation (#3129)Ellie Hermaszewska2023-08-18
* Added D3D12 RenderTargetView TextureCube case (#3048)SirKero2023-08-04
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* Fix handling result codes in D3D12 resource creation calls (#2949)skallweitNV2023-06-29
* fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)kopaka18222023-05-23
* added D32_S8 format (#2885)kopaka18222023-05-19
* fixed shader resource views for multisample textures (#2880)kopaka18222023-05-11
* vkd3d and dxvk integration (#2823)Ellie Hermaszewska2023-04-29
* Minor tidyings around d3d usage (#2854)Ellie Hermaszewska2023-04-29
* Changes for vkd3d proton (#2813)Ellie Hermaszewska2023-04-20
* Bugfix: compiler will run forever to eliminate dead code (#2809)winmad2023-04-14
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Preliminary support for realtime clock (#2772)jsmall-nvidia2023-04-04
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
* Fix supported shader model check in D3D12 device (#2503)skallweitNV2022-11-09
* Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV2022-11-07
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV2022-11-03
* Fix d3d debug layer error on setting clear value. (#2458)Yong He2022-10-26
* Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV2022-10-26
* Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He2022-10-13
* Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He2022-10-12
* Allow setting shader model upon d3d device creation. (#2442)Yong He2022-10-12