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Making it easier to work with shaders
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Author
Age
*
[CBP] Pointer frontend changes + groupshared pointer support (#7848)
ArielG-NV
2025-08-29
*
Fail slang-test when VVL printed errors (#8280)
Jay Kwak
2025-08-26
*
Update cuda context creation to support cuda 13 (#8181)
jarcherNV
2025-08-15
*
Add back GFX smoke test (#8030)
Sam Estep
2025-08-06
*
Fix additional VVL violations (#7377)
Gangzheng Tong
2025-06-18
*
Support SM6.9 with GFX (#7387)
Jay Kwak
2025-06-13
*
Change SLANG_OVERRIDE_xxx_PATH and fix header file path (#7207)
Lujin Wang
2025-05-30
*
Enable Windows full debug testsuite in CI (#7085)
Gangzheng Tong
2025-05-16
*
Make CUDA version capabilities reach NVRTC (#7074)
Theresa Foley
2025-05-12
*
Update build to allow setting more external paths (#7044)
lujinwangnv
2025-05-10
*
Correct incorrect enum usage on metal (#6994)
Ellie Hermaszewska
2025-05-05
*
Fix intermittent failure of slang-unit-test-tool/ReplayRecord (#6981)
Jay Kwak
2025-05-02
*
Fixed various queryInterface implementations (#6863)
AlexisPollonni
2025-04-23
*
Check the available VK extensions before using CoopVec APIs in GFX (#6849)
Jay Kwak
2025-04-18
*
Fix compiler warning with clang 18.1.8 on windows (#6843)
Jay Kwak
2025-04-17
*
Add slang-test check for D3D11 double support (#6761)
aidanfnv
2025-04-12
*
Implement parameter block to slang-gfx for Metal backend (#6577)
kaizhangNV
2025-04-03
*
Add missing error check (#6570)
cheneym2
2025-03-11
*
Support SPIR-V deferred linking option (#6500)
cheneym2
2025-03-05
*
Fix precompiledTargetModule tests (#6455)
cheneym2
2025-02-26
*
Add implementation for 'uploadTextureData' in metal (#6443)
kaizhangNV
2025-02-24
*
Metal fix (#6413)
kaizhangNV
2025-02-20
*
Fix metal issue (#6361)
kaizhangNV
2025-02-14
*
Feature/initialize list side branch (#6058)
kaizhangNV
2025-02-05
*
Support cooperative vector including Vulkan-Header (#6228)
Jay Kwak
2025-01-30
*
Support cooperative vector (#6223)
Jay Kwak
2025-01-30
*
Fix some robustness issues in the examples (#5984)
Anders Leino
2025-01-07
*
Support dispatchComputeIndirect and draw(Indexed)Indirect with count buffer f...
AdamYuan
2024-12-26
*
Fix attribute reflection. (#5823)
Yong He
2024-12-11
*
A small mistake. (#5819)
HappyLi3
2024-12-10
*
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-13
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
preparation for clang format (#5422)
Ellie Hermaszewska
2024-10-29
*
Fix UAV access for 3d texture mips (#5363)
ccummingsNV
2024-10-21
*
Fix incorrect setting of array information for 1d texture arrays in D3D12 (#5...
ccummingsNV
2024-10-21
*
fix getVKAdapters on MoltenVK (#4852)
skallweitNV
2024-08-15
*
Fixes for Metal ParameterBlock support. (#4752)
Yong He
2024-07-30
*
Support parameter block in metal shader objects. (#4671)
Yong He
2024-07-19
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
gfx/metal uniform data binding and memory leak fix. (#4644)
Yong He
2024-07-15
*
Do not include vk xlib headers from vulkan.h when SLANG_ENABLE_XLIB is not se...
Ellie Hermaszewska
2024-07-10
*
Ray tracing validation (#4418)
ccummingsNV
2024-06-27
*
[gfx] Metal improvements (#4337)
skallweitNV
2024-06-11
*
[gfx] Metal texture fixes (#4331)
skallweitNV
2024-06-11
*
Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` extensi...
ArielG-NV
2024-06-11
*
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
*
[gfx] Metal graphics support (#4324)
skallweitNV
2024-06-10
*
work on gfx metal backend (#4287)
skallweitNV
2024-06-06
*
Support different SPIRV versions. (#4254)
Yong He
2024-06-01
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