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Making it easier to work with shaders
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d3d12-device.cpp
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Author
2025-06-13
Support SM6.9 with GFX (#7387)
Jay Kwak
2025-05-16
Enable Windows full debug testsuite in CI (#7085)
Gangzheng Tong
2025-01-30
Support cooperative vector (#6223)
Jay Kwak
2025-01-07
Fix some robustness issues in the examples (#5984)
Anders Leino
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-10-21
Fix UAV access for 3d texture mips (#5363)
ccummingsNV
2024-10-21
Fix incorrect setting of array information for 1d texture arrays in D3D12 (#5...
ccummingsNV
2024-05-13
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-04-15
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-03-16
[gfx] compile shaders when creating programs for d3d12/vulkan (#3774)
skallweitNV
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2023-11-17
warnings (#3335)
Ellie Hermaszewska
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-10-17
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-09-13
Add gfx d3d12 TextureCube UAV case (#3205)
SirKero
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-08-04
Added D3D12 RenderTargetView TextureCube case (#3048)
SirKero
2023-07-18
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-05-23
fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)
kopaka1822
2023-04-20
Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-14
Bugfix: compiler will run forever to eliminate dead code (#2809)
winmad
2023-04-14
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-04
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2022-11-09
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-10-26
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-13
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-12
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-05
Various gfx fixes. (#2434)
Yong He
2022-09-29
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-26
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-06-07
Add simple ray tracing test (#2261)
lucy96chen
2022-05-17
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen