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path: root/tools/gfx/d3d12/d3d12-device.cpp
AgeCommit message (Expand)Author
2025-06-13Support SM6.9 with GFX (#7387)Jay Kwak
2025-05-16Enable Windows full debug testsuite in CI (#7085)Gangzheng Tong
2025-01-30Support cooperative vector (#6223)Jay Kwak
2025-01-07Fix some robustness issues in the examples (#5984)Anders Leino
2024-11-05Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska
2024-10-29formatEllie Hermaszewska
2024-10-21Fix UAV access for 3d texture mips (#5363)ccummingsNV
2024-10-21Fix incorrect setting of array information for 1d texture arrays in D3D12 (#5...ccummingsNV
2024-05-13[gfx] specify resource view buffer range in bytes (#4149)skallweitNV
2024-04-15[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He
2024-03-16[gfx] compile shaders when creating programs for d3d12/vulkan (#3774)skallweitNV
2024-02-28[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He
2024-02-20Refactor compiler option representations. (#3598)Yong He
2023-11-17warnings (#3335)Ellie Hermaszewska
2023-11-01Parameter binding and gfx fixes. (#3302)Yong He
2023-10-17Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska
2023-09-13Add gfx d3d12 TextureCube UAV case (#3205)SirKero
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
2023-08-04Added D3D12 RenderTargetView TextureCube case (#3048)SirKero
2023-07-18nsight Aftermath crash example (#2984)jsmall-nvidia
2023-05-23fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)kopaka1822
2023-04-20Changes for vkd3d proton (#2813)Ellie Hermaszewska
2023-04-14Bugfix: compiler will run forever to eliminate dead code (#2809)winmad
2023-04-14Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska
2023-04-04Preliminary support for realtime clock (#2772)jsmall-nvidia
2022-11-09Fix supported shader model check in D3D12 device (#2503)skallweitNV
2022-11-07Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV
2022-11-04Add AdapterLUID to identify GPU adapters (#2492)skallweitNV
2022-10-26Fix d3d debug layer error on setting clear value. (#2458)Yong He
2022-10-13Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He
2022-10-12Allow setting shader model upon d3d device creation. (#2442)Yong He
2022-10-05Various gfx fixes. (#2434)Yong He
2022-09-29GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He
2022-09-29Add "wave-ops" feature to D3D12 device (#2423)skallweitNV
2022-09-26Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He
2022-09-22GFX: improve d3d12 performance. (#2408)Yong He
2022-08-10Artifact and ICastable (#2351)jsmall-nvidia
2022-06-07Add simple ray tracing test (#2261)lucy96chen
2022-05-17Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen