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* Refresh of disabled WGPU tests (#5614)Anders Leino2024-11-21
* Enable a bunch of WGPU tests (#5513)Anders Leino2024-11-07
* Update Slang-RHI again to get more WGPU fixes (#5475)Anders Leino2024-11-01
* Enable WebGPU tests in CI (#5239)Anders Leino2024-10-15
* Initial `Atomic<T>` type implementation. (#5125)Yong He2024-09-20
* Fix Varying Variable Location Assignments With Hull Shaders (#4915)ArielG-NV2024-08-26
* Support HLSL `.sample` operators for MS textures (#4524)venkataram-nv2024-07-01
* Implementing `tbuffer` layout(s) (#4436)ArielG-NV2024-06-24
* Metal: misc fixes and enable more tests. (#4374)Yong He2024-06-13
* Implicit register binding for hlsl to non-hlsl targets (#4338)ArielG-NV2024-06-12
* SPIRV `Block` decoration fixes. (#4303)Yong He2024-06-08
* Support HLSL `.mips` syntax. (#4310)Yong He2024-06-07
* Metal compute tests (#4292)skallweitNV2024-06-07
* RasterizerOrder resource for spirv and metal. (#4175)Yong He2024-05-16
* Support combined texture sampler when targeting HLSL. (#3963)Yong He2024-04-17
* Fix typelayout for append/consume structured buffers. (#3924)Yong He2024-04-10
* Support SM6.6 keyword "WaveSize" (#3871)Jay Kwak2024-04-01
* Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)Yong He2024-03-23
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Make `-fvk-u-shift` work on AppendStructuredBuffer. (#3144)Yong He2023-08-22
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Remove -use-glsl-matrix-layout-modifier from test (#3104)Ellie Hermaszewska2023-08-15
* Support per field matrix layout (#3101)Yong He2023-08-14
* Support `-fvk-use-gl-layout` for ByteAddressBuffer load/store. (#3068)Yong He2023-08-08
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Initial work around groupshared (#2224)jsmall-nvidia2022-05-06
* Feature/serialization debug info (#767)jsmall-nvidia2019-01-07
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Add support for globallycoherent modifier (#732)Tim Foley2018-11-29
* Fix declaration of RWTexture*.Load() operations (#722)Tim Foley2018-11-19
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Remove need of IRHightLevelDecoration in emit (#660)jsmall-nvidia2018-10-04
* Pass through original names for most declarations (#547)Tim Foley2018-05-03
* Add support for explicit register space bindings (#542)Tim Foley2018-05-02
* Introduce an IR-level type system (#481)Tim Foley2018-04-11
* Change uses of "spire" to "slang" (#461)Tim Foley2018-03-29
* Initial work on validating "constexpr"-ness in IR (#420)Tim Foley2018-02-22
* Remove non-IR codegen paths (#398)Tim Foley2018-02-03
* Do loop fix (#209)Tim Foley2017-10-12
* Working on better handling of builtin functions in IR (#196)Tim Foley2017-10-05
* Get IR working for `AdaptiveTessellationCS40/Render` testTim Foley2017-09-12
* Add a basic test case for HLSL implicit conversionsTim Foley2017-09-05
* Actually respect suffixes on numeric literals.Tim Foley2017-06-28
* Fix parsing of string literals.Tim Foley2017-06-26
* AppVeyor: Run tests as part of AppVeyor buildsTim Foley2017-06-14
* Initial import of code.Tim Foley2017-06-09