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| author | Yong He <yonghe@outlook.com> | 2024-04-17 22:14:34 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-17 22:14:34 -0700 |
| commit | 5dd27a26da9b6b6191f3b1eba0f38f85714c1ae3 (patch) | |
| tree | 2a596911523b003746e2cfda2847ffd02d332ef3 /tests/hlsl | |
| parent | 355a8d8f923ef67f11092ae706b50d028b09f9ad (diff) | |
Support combined texture sampler when targeting HLSL. (#3963)
* Support combined texture sampler when targeting HLSL.
* Fix glsl intrinsics.
* Update source/slang/slang-ir-lower-combined-texture-sampler.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
* Update source/slang/slang-ir-lower-combined-texture-sampler.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
* Update source/slang/slang-ir-lower-combined-texture-sampler.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
* Fix.,
* Enhance test.
* Remove unused field.
* Fix indentation
---------
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
Diffstat (limited to 'tests/hlsl')
| -rw-r--r-- | tests/hlsl/combined-texture-sampler.slang | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/tests/hlsl/combined-texture-sampler.slang b/tests/hlsl/combined-texture-sampler.slang new file mode 100644 index 000000000..986ac3468 --- /dev/null +++ b/tests/hlsl/combined-texture-sampler.slang @@ -0,0 +1,25 @@ +//TEST:SIMPLE(filecheck=CHECK): -target hlsl -entry fragMain -profile ps_6_0 +//TEST:SIMPLE(filecheck=DXIL): -target dxil -entry fragMain -profile ps_6_0 + +// Check that we can correctly cross compile combined texture samplers to HLSL. + +// DXIL: define void @fragMain() + +// CHECK-DAG: Texture2D<float4 > sampler_texture{{.*}} : register(t0); +// CHECK-DAG: SamplerState sampler_sampler{{.*}} : register(s0); +Sampler2D sampler; + +// CHECK-DAG: Texture2D<float4 > followingTexture{{.*}} : register(t1); +Texture2D followingTexture; + +// CHECK-DAG: SamplerState followingSamplerState{{.*}} : register(s1); +SamplerState followingSamplerState; + +// CHECK-DAG: Texture2D<float4 > explicitBindingSampler_texture{{.*}} : register(t4); +// CHECK-DAG: SamplerState explicitBindingSampler_sampler{{.*}} : register(s3); +Sampler2D explicitBindingSampler : register(t4): register(s3); + +float4 fragMain() : SV_Target +{ + return sampler.Sample(float2(0, 0)) + explicitBindingSampler.Sample(float2(0, 0)) + followingTexture.Sample(followingSamplerState, float2(0,0)); +}
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