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Making it easier to work with shaders
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Author
Age
*
Fix#8086: Batch-10: Enable cuda tests (#8270)
Harsh Aggarwal (NVIDIA)
2025-09-03
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
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Enable tests for CUDA (#7593)
Mukund Keshava
2025-07-03
*
Fix argument to float3 cbuffer tests (#7391)
James Helferty (NVIDIA)
2025-06-12
*
Allow checking capabilities in specific stages (#7375)
jarcherNV
2025-06-10
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Fix IR layout of 3-element vectors in cbuffers for -fvk-use-dx-layout (#7282)
James Helferty (NVIDIA)
2025-06-10
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Support Vulkan memory model (#7057)
Jay Kwak
2025-05-16
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Add checking for hlsl register semantic. (#7118)
Yong He
2025-05-15
*
Support for Payload Access Qualifiers (#3448) (#6595)
Harsh Aggarwal (NVIDIA)
2025-04-07
*
Emit errors for missing returns on unsupported targets (#6633)
Darren Wihandi
2025-03-21
*
HLSL: Add 'f' suffix to float literals in code generation (#6381)
Mukund Keshava
2025-02-20
*
Enable Hull shader test for SPIRV (#6348)
Jay Kwak
2025-02-14
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Add raypayload decoration to ray payload structs (#6164)
Ellie Hermaszewska
2025-02-11
*
Refresh of disabled WGPU tests (#5614)
Anders Leino
2024-11-21
*
Enable a bunch of WGPU tests (#5513)
Anders Leino
2024-11-07
*
Update Slang-RHI again to get more WGPU fixes (#5475)
Anders Leino
2024-11-01
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Enable WebGPU tests in CI (#5239)
Anders Leino
2024-10-15
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Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-20
*
Fix Varying Variable Location Assignments With Hull Shaders (#4915)
ArielG-NV
2024-08-26
*
Support HLSL `.sample` operators for MS textures (#4524)
venkataram-nv
2024-07-01
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Implementing `tbuffer` layout(s) (#4436)
ArielG-NV
2024-06-24
*
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-13
*
Implicit register binding for hlsl to non-hlsl targets (#4338)
ArielG-NV
2024-06-12
*
SPIRV `Block` decoration fixes. (#4303)
Yong He
2024-06-08
*
Support HLSL `.mips` syntax. (#4310)
Yong He
2024-06-07
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-16
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
*
Fix typelayout for append/consume structured buffers. (#3924)
Yong He
2024-04-10
*
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-04-01
*
Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)
Yong He
2024-03-23
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Make `-fvk-u-shift` work on AppendStructuredBuffer. (#3144)
Yong He
2023-08-22
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Remove -use-glsl-matrix-layout-modifier from test (#3104)
Ellie Hermaszewska
2023-08-15
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
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Support `-fvk-use-gl-layout` for ByteAddressBuffer load/store. (#3068)
Yong He
2023-08-08
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
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Initial work around groupshared (#2224)
jsmall-nvidia
2022-05-06
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Feature/serialization debug info (#767)
jsmall-nvidia
2019-01-07
*
Change how buffers are emitted (#741)
Tim Foley
2018-12-07
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Add support for globallycoherent modifier (#732)
Tim Foley
2018-11-29
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Fix declaration of RWTexture*.Load() operations (#722)
Tim Foley
2018-11-19
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Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
*
Remove need of IRHightLevelDecoration in emit (#660)
jsmall-nvidia
2018-10-04
*
Pass through original names for most declarations (#547)
Tim Foley
2018-05-03
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Add support for explicit register space bindings (#542)
Tim Foley
2018-05-02
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Introduce an IR-level type system (#481)
Tim Foley
2018-04-11
*
Change uses of "spire" to "slang" (#461)
Tim Foley
2018-03-29
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