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* Fix#8086: Batch-10: Enable cuda tests (#8270)Harsh Aggarwal (NVIDIA)2025-09-03
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Enable tests for CUDA (#7593)Mukund Keshava2025-07-03
* Fix argument to float3 cbuffer tests (#7391)James Helferty (NVIDIA)2025-06-12
* Allow checking capabilities in specific stages (#7375)jarcherNV2025-06-10
* Fix IR layout of 3-element vectors in cbuffers for -fvk-use-dx-layout (#7282)James Helferty (NVIDIA)2025-06-10
* Support Vulkan memory model (#7057)Jay Kwak2025-05-16
* Add checking for hlsl register semantic. (#7118)Yong He2025-05-15
* Support for Payload Access Qualifiers (#3448) (#6595)Harsh Aggarwal (NVIDIA)2025-04-07
* Emit errors for missing returns on unsupported targets (#6633)Darren Wihandi2025-03-21
* HLSL: Add 'f' suffix to float literals in code generation (#6381)Mukund Keshava2025-02-20
* Enable Hull shader test for SPIRV (#6348)Jay Kwak2025-02-14
* Add raypayload decoration to ray payload structs (#6164)Ellie Hermaszewska2025-02-11
* Refresh of disabled WGPU tests (#5614)Anders Leino2024-11-21
* Enable a bunch of WGPU tests (#5513)Anders Leino2024-11-07
* Update Slang-RHI again to get more WGPU fixes (#5475)Anders Leino2024-11-01
* Enable WebGPU tests in CI (#5239)Anders Leino2024-10-15
* Initial `Atomic<T>` type implementation. (#5125)Yong He2024-09-20
* Fix Varying Variable Location Assignments With Hull Shaders (#4915)ArielG-NV2024-08-26
* Support HLSL `.sample` operators for MS textures (#4524)venkataram-nv2024-07-01
* Implementing `tbuffer` layout(s) (#4436)ArielG-NV2024-06-24
* Metal: misc fixes and enable more tests. (#4374)Yong He2024-06-13
* Implicit register binding for hlsl to non-hlsl targets (#4338)ArielG-NV2024-06-12
* SPIRV `Block` decoration fixes. (#4303)Yong He2024-06-08
* Support HLSL `.mips` syntax. (#4310)Yong He2024-06-07
* Metal compute tests (#4292)skallweitNV2024-06-07
* RasterizerOrder resource for spirv and metal. (#4175)Yong He2024-05-16
* Support combined texture sampler when targeting HLSL. (#3963)Yong He2024-04-17
* Fix typelayout for append/consume structured buffers. (#3924)Yong He2024-04-10
* Support SM6.6 keyword "WaveSize" (#3871)Jay Kwak2024-04-01
* Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)Yong He2024-03-23
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Make `-fvk-u-shift` work on AppendStructuredBuffer. (#3144)Yong He2023-08-22
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Remove -use-glsl-matrix-layout-modifier from test (#3104)Ellie Hermaszewska2023-08-15
* Support per field matrix layout (#3101)Yong He2023-08-14
* Support `-fvk-use-gl-layout` for ByteAddressBuffer load/store. (#3068)Yong He2023-08-08
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Initial work around groupshared (#2224)jsmall-nvidia2022-05-06
* Feature/serialization debug info (#767)jsmall-nvidia2019-01-07
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Add support for globallycoherent modifier (#732)Tim Foley2018-11-29
* Fix declaration of RWTexture*.Load() operations (#722)Tim Foley2018-11-19
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Remove need of IRHightLevelDecoration in emit (#660)jsmall-nvidia2018-10-04
* Pass through original names for most declarations (#547)Tim Foley2018-05-03
* Add support for explicit register space bindings (#542)Tim Foley2018-05-02
* Introduce an IR-level type system (#481)Tim Foley2018-04-11
* Change uses of "spire" to "slang" (#461)Tim Foley2018-03-29