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authorvenkataram-nv <vedavamadath@nvidia.com>2024-07-01 16:01:21 -0700
committerGitHub <noreply@github.com>2024-07-01 16:01:21 -0700
commitfff79c311028cc8a5cff310a9c493b23af68eb0c (patch)
tree3842c4bb724fc1c06b839f314728295a99cae4ca /tests/hlsl
parent6262569c6305468afac8067112b61cc42780464c (diff)
Support HLSL `.sample` operators for MS textures (#4524)
* Add `.sample` operator for MS texture types * Adding filecheck tests for `.sample`
Diffstat (limited to 'tests/hlsl')
-rw-r--r--tests/hlsl/texture-sample-operator.slang27
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/hlsl/texture-sample-operator.slang b/tests/hlsl/texture-sample-operator.slang
new file mode 100644
index 000000000..175470367
--- /dev/null
+++ b/tests/hlsl/texture-sample-operator.slang
@@ -0,0 +1,27 @@
+//TEST:SIMPLE(filecheck=HLSL): -target hlsl -stage vertex
+//TEST:SIMPLE(filecheck=GLSL): -target glsl -stage vertex
+//TEST:SIMPLE(filecheck=METAL): -target metal -stage vertex
+//TEST:SIMPLE(filecheck=SPIRV): -target spirv -stage vertex
+//TEST:SIMPLE(filecheck=SPIRV): -target spirv-asm -stage vertex
+
+Texture2DMS <int3> t1;
+Texture2DMSArray <float4> t2;
+
+float4 main()
+{
+ // HLSL: .sample
+ // GLSL: texelFetch
+ // SPIRV: OpImageFetch %v4int {{.*}} Sample {{.*}}
+ // METAL: .read
+ uint2 p1 = uint2(1, 2);
+ int3 a1 = t1.sample[7][p1];
+
+ // HLSL: .sample
+ // GLSL: texelFetch
+ // SPIRV: OpImageFetch %v4float {{.*}} Sample {{.*}}
+ // METAL: .read
+ uint p2 = uint(1);
+ float4 a2 = t2.sample[p2][uint3(1, 2, 3)];
+
+ return float4(float3(a1), 0) + a2;
+}