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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2024-04-01 22:02:25 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-01 22:02:25 -0700 |
| commit | 251f55c5ec4cb2b7432e71d6ba8adc96700d35c2 (patch) | |
| tree | 6360ae937545943a97f3a380cbcb3c2d8fb950bd /tests/hlsl | |
| parent | daf63cc983fd5f8f2b24872a9125e0394ed2180e (diff) | |
Support SM6.6 keyword "WaveSize" (#3871)
Resolves an issue #3385
Shader Model 6.6 added a new keyowrd, "WaveSize". See the following link
for more details:
https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/hlsl')
| -rw-r--r-- | tests/hlsl/wave-size.slang | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/tests/hlsl/wave-size.slang b/tests/hlsl/wave-size.slang new file mode 100644 index 000000000..3fc6363c4 --- /dev/null +++ b/tests/hlsl/wave-size.slang @@ -0,0 +1,13 @@ +//TEST:SIMPLE(filecheck=CHECK): -target hlsl -stage compute -entry computeMain + +//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer +RWStructuredBuffer<int> outputBuffer; + +// CHECK: [WaveSize(4)] +[WaveSize(4)] +[numthreads(4, 1, 1)] +void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) +{ + int tid = dispatchThreadID.x; + outputBuffer[tid] = tid; +} |
