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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2024-04-01 22:02:25 -0700
committerGitHub <noreply@github.com>2024-04-01 22:02:25 -0700
commit251f55c5ec4cb2b7432e71d6ba8adc96700d35c2 (patch)
tree6360ae937545943a97f3a380cbcb3c2d8fb950bd /tests/hlsl
parentdaf63cc983fd5f8f2b24872a9125e0394ed2180e (diff)
Support SM6.6 keyword "WaveSize" (#3871)
Resolves an issue #3385 Shader Model 6.6 added a new keyowrd, "WaveSize". See the following link for more details: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/hlsl')
-rw-r--r--tests/hlsl/wave-size.slang13
1 files changed, 13 insertions, 0 deletions
diff --git a/tests/hlsl/wave-size.slang b/tests/hlsl/wave-size.slang
new file mode 100644
index 000000000..3fc6363c4
--- /dev/null
+++ b/tests/hlsl/wave-size.slang
@@ -0,0 +1,13 @@
+//TEST:SIMPLE(filecheck=CHECK): -target hlsl -stage compute -entry computeMain
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer
+RWStructuredBuffer<int> outputBuffer;
+
+// CHECK: [WaveSize(4)]
+[WaveSize(4)]
+[numthreads(4, 1, 1)]
+void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int tid = dispatchThreadID.x;
+ outputBuffer[tid] = tid;
+}