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path: root/examples/shader-object/main.cpp
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* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
* Resource searching for examples (#4518)venkataram-nv2024-07-01
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Fix typo in comment. (#1907)Andrew Adams2021-07-09
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Transient root shader object. (#1782)Yong He2021-04-05
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* `gfx` D3D12 shader objects rewrite. (#1763)Yong He2021-03-22
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Shader-Object example (#1694)Yong He2021-02-05