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| author | Yong He <yonghe@outlook.com> | 2021-03-18 13:19:58 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-18 13:19:58 -0700 |
| commit | 0f9b3a95a6cc087bc1e34d4becff04fa6160c582 (patch) | |
| tree | a8b14958f13f53ee3918c727f4e5a06af377349c /examples/shader-object/main.cpp | |
| parent | 6e5d85efb9fa5f647f7f0c7ef784a9fd09b29023 (diff) | |
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Diffstat (limited to 'examples/shader-object/main.cpp')
| -rw-r--r-- | examples/shader-object/main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index aaafc010a..796429c16 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -136,6 +136,7 @@ int main() // interacting with the graphics API. Slang::ComPtr<gfx::IDevice> device; IDevice::Desc deviceDesc = {}; + deviceDesc.deviceType = DeviceType::DirectX11; SLANG_RETURN_ON_FAIL(gfxCreateDevice(&deviceDesc, device.writeRef())); // Now we can load the shader code. |
