From 0f9b3a95a6cc087bc1e34d4becff04fa6160c582 Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 18 Mar 2021 13:19:58 -0700 Subject: Remove `DescriptorSet` from D3D11 and GL devices. (#1761) --- examples/shader-object/main.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'examples/shader-object/main.cpp') diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index aaafc010a..796429c16 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -136,6 +136,7 @@ int main() // interacting with the graphics API. Slang::ComPtr device; IDevice::Desc deviceDesc = {}; + deviceDesc.deviceType = DeviceType::DirectX11; SLANG_RETURN_ON_FAIL(gfxCreateDevice(&deviceDesc, device.writeRef())); // Now we can load the shader code. -- cgit v1.2.3