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Making it easier to work with shaders
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shader-object
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main.cpp
Commit message (
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Author
Age
*
Convert gfx unit tests and examples to use slang-rhi (#7577)
Gangzheng Tong
2025-07-09
*
Add backtraces to examples (#5973)
Anders Leino
2025-01-07
*
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-13
*
format
Ellie Hermaszewska
2024-10-29
*
Migrate examples (#4920)
kaizhangNV
2024-08-27
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Resource searching for examples (#4518)
venkataram-nv
2024-07-01
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Fix typo in comment. (#1907)
Andrew Adams
2021-07-09
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-22
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Shader-Object example (#1694)
Yong He
2021-02-05