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authorYong He <yonghe@outlook.com>2021-05-21 16:38:33 -0700
committerGitHub <noreply@github.com>2021-05-21 16:38:33 -0700
commit7f8a9994d0bd99a171a1daa0bce46d92c02ccffd (patch)
tree0b187e63ab5b9ce6f5ab41266fedaec44091a217 /examples/shader-object/main.cpp
parent172538fdb418f7a2faab1f5a410f3b2cb8e18ba5 (diff)
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'examples/shader-object/main.cpp')
-rw-r--r--examples/shader-object/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp
index 72ab265c6..71c5de983 100644
--- a/examples/shader-object/main.cpp
+++ b/examples/shader-object/main.cpp
@@ -212,8 +212,8 @@ int main()
// Now we can use this type to create a shader object that can be bound to the root object.
ComPtr<gfx::IShaderObject> transformer;
- SLANG_RETURN_ON_FAIL(
- device->createShaderObject(addTransformerType, transformer.writeRef()));
+ SLANG_RETURN_ON_FAIL(device->createShaderObject(
+ addTransformerType, ShaderObjectContainerType::None, transformer.writeRef()));
// Set the `c` field of the `AddTransformer`.
float c = 1.0f;
gfx::ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float));