From 7f8a9994d0bd99a171a1daa0bce46d92c02ccffd Mon Sep 17 00:00:00 2001 From: Yong He Date: Fri, 21 May 2021 16:38:33 -0700 Subject: [gfx] Support StructuredBuffer. (#1851) Co-authored-by: T. Foley --- examples/shader-object/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/shader-object/main.cpp') diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index 72ab265c6..71c5de983 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -212,8 +212,8 @@ int main() // Now we can use this type to create a shader object that can be bound to the root object. ComPtr transformer; - SLANG_RETURN_ON_FAIL( - device->createShaderObject(addTransformerType, transformer.writeRef())); + SLANG_RETURN_ON_FAIL(device->createShaderObject( + addTransformerType, ShaderObjectContainerType::None, transformer.writeRef())); // Set the `c` field of the `AddTransformer`. float c = 1.0f; gfx::ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); -- cgit v1.2.3