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| author | Yong He <yonghe@outlook.com> | 2022-02-09 15:30:38 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-09 15:30:38 -0800 |
| commit | b8982fcf43b86c1e39dcc3dd19bff2821633eda6 (patch) | |
| tree | 0d66dbf46b50e760cce4aee232bd6a020976e6fb /examples/shader-object/main.cpp | |
| parent | 59f3fdc0a372d19ce4e989514ee3e9ecbcbf234c (diff) | |
Various fixes to gfx. (#2120)
* Various fixes to gfx.
* Fix.
* Fixes.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'examples/shader-object/main.cpp')
| -rw-r--r-- | examples/shader-object/main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index 58c6abbfd..7c72194d3 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -120,7 +120,7 @@ Result loadShaderProgram( // We can create a `gfx::IShaderProgram` object from `composedProgram` // so it may be used by the graphics layer. gfx::IShaderProgram::Desc programDesc = {}; - programDesc.slangProgram = composedProgram.get(); + programDesc.slangGlobalScope = composedProgram.get(); auto shaderProgram = device->createProgram(programDesc); @@ -183,7 +183,8 @@ int main() gfx::IResourceView::Desc viewDesc = {}; viewDesc.type = gfx::IResourceView::Type::UnorderedAccess; viewDesc.format = gfx::Format::Unknown; - SLANG_RETURN_ON_FAIL(device->createBufferView(numbersBuffer, viewDesc, bufferView.writeRef())); + SLANG_RETURN_ON_FAIL( + device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. |
