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authorYong He <yonghe@outlook.com>2022-02-09 15:30:38 -0800
committerGitHub <noreply@github.com>2022-02-09 15:30:38 -0800
commitb8982fcf43b86c1e39dcc3dd19bff2821633eda6 (patch)
tree0d66dbf46b50e760cce4aee232bd6a020976e6fb /examples/shader-object/main.cpp
parent59f3fdc0a372d19ce4e989514ee3e9ecbcbf234c (diff)
Various fixes to gfx. (#2120)
* Various fixes to gfx. * Fix. * Fixes. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'examples/shader-object/main.cpp')
-rw-r--r--examples/shader-object/main.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp
index 58c6abbfd..7c72194d3 100644
--- a/examples/shader-object/main.cpp
+++ b/examples/shader-object/main.cpp
@@ -120,7 +120,7 @@ Result loadShaderProgram(
// We can create a `gfx::IShaderProgram` object from `composedProgram`
// so it may be used by the graphics layer.
gfx::IShaderProgram::Desc programDesc = {};
- programDesc.slangProgram = composedProgram.get();
+ programDesc.slangGlobalScope = composedProgram.get();
auto shaderProgram = device->createProgram(programDesc);
@@ -183,7 +183,8 @@ int main()
gfx::IResourceView::Desc viewDesc = {};
viewDesc.type = gfx::IResourceView::Type::UnorderedAccess;
viewDesc.format = gfx::Format::Unknown;
- SLANG_RETURN_ON_FAIL(device->createBufferView(numbersBuffer, viewDesc, bufferView.writeRef()));
+ SLANG_RETURN_ON_FAIL(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
// We have done all the set up work, now it is time to start recording a command buffer for
// GPU execution.