diff options
| author | Yong He <yonghe@outlook.com> | 2021-12-09 10:46:41 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-09 10:46:41 -0800 |
| commit | 1c99a986ae12a3f1ce4cee86191052183d37208a (patch) | |
| tree | e9903d1e569badef813e3f5f33696683bd34f3b0 /examples/shader-object/main.cpp | |
| parent | 4ca37fea2829ad9c623b94d77bb0311f76ad0971 (diff) | |
Remove `PipelineType` from gfx header. (#2051)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'examples/shader-object/main.cpp')
| -rw-r--r-- | examples/shader-object/main.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index 14835f0c8..eaf56cc00 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -120,7 +120,6 @@ Result loadShaderProgram( // We can create a `gfx::IShaderProgram` object from `composedProgram` // so it may be used by the graphics layer. gfx::IShaderProgram::Desc programDesc = {}; - programDesc.pipelineType = gfx::PipelineType::Compute; programDesc.slangProgram = composedProgram.get(); auto shaderProgram = device->createProgram(programDesc); |
