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authorYong He <yonghe@outlook.com>2021-04-24 00:17:43 -0700
committerGitHub <noreply@github.com>2021-04-24 00:17:43 -0700
commit9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7 (patch)
tree9be3ea214ea735e41e8fdaef9824e84212a30cbb /examples/shader-object/main.cpp
parent697017e6fae8c252638abc298ec1556de2e41314 (diff)
Remove resource `Usage` from `gfx` interface. (#1813)
* Fix `model-viewer` crash when using Vulkan. Fixing an issue in shader object layout creation for to make sure a correct descriptor set layout is calculated for types that need an implicit constant buffer. * Fix formatting. * Fixes. * Fix memory leak in vulkan. * Remove resource `Usage` from `gfx` interface.
Diffstat (limited to 'examples/shader-object/main.cpp')
-rw-r--r--examples/shader-object/main.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp
index 6efe2f97d..72ab265c6 100644
--- a/examples/shader-object/main.cpp
+++ b/examples/shader-object/main.cpp
@@ -165,13 +165,16 @@ int main()
bufferDesc.sizeInBytes = numberCount * sizeof(float);
bufferDesc.format = gfx::Format::Unknown;
bufferDesc.elementSize = sizeof(float);
- bufferDesc.bindFlags = gfx::IResource::BindFlag::NonPixelShaderResource |
- gfx::IResource::BindFlag::UnorderedAccess;
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
bufferDesc.cpuAccessFlags = IResource::AccessFlag::Write | IResource::AccessFlag::Read;
ComPtr<gfx::IBufferResource> numbersBuffer;
SLANG_RETURN_ON_FAIL(device->createBufferResource(
- gfx::IResource::Usage::UnorderedAccess,
bufferDesc,
(void*)initialData,
numbersBuffer.writeRef()));