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| author | Yong He <yonghe@outlook.com> | 2021-04-24 00:17:43 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-24 00:17:43 -0700 |
| commit | 9a5672d7b8a155117a2c3f8375e3b8a5b43d91b7 (patch) | |
| tree | 9be3ea214ea735e41e8fdaef9824e84212a30cbb /examples/shader-object/main.cpp | |
| parent | 697017e6fae8c252638abc298ec1556de2e41314 (diff) | |
Remove resource `Usage` from `gfx` interface. (#1813)
* Fix `model-viewer` crash when using Vulkan.
Fixing an issue in shader object layout creation for to make sure a correct descriptor set layout is calculated for types that need an implicit constant buffer.
* Fix formatting.
* Fixes.
* Fix memory leak in vulkan.
* Remove resource `Usage` from `gfx` interface.
Diffstat (limited to 'examples/shader-object/main.cpp')
| -rw-r--r-- | examples/shader-object/main.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index 6efe2f97d..72ab265c6 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -165,13 +165,16 @@ int main() bufferDesc.sizeInBytes = numberCount * sizeof(float); bufferDesc.format = gfx::Format::Unknown; bufferDesc.elementSize = sizeof(float); - bufferDesc.bindFlags = gfx::IResource::BindFlag::NonPixelShaderResource | - gfx::IResource::BindFlag::UnorderedAccess; + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.cpuAccessFlags = IResource::AccessFlag::Write | IResource::AccessFlag::Read; ComPtr<gfx::IBufferResource> numbersBuffer; SLANG_RETURN_ON_FAIL(device->createBufferResource( - gfx::IResource::Usage::UnorderedAccess, bufferDesc, (void*)initialData, numbersBuffer.writeRef())); |
