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* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
* Resource searching for examples (#4518)venkataram-nv2024-07-01
* Improve documentation and example formatting consistency (#4299)Matthew Moulton2024-06-07
* Fixed profile string per request in pr#4268 (#4297)Hai Nguyen2024-06-06
* Fixes incorrect profile string (#4268)Hai Nguyen2024-06-04
* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
* Add slangc interface to compile and use ir modules. (#3615)Yong He2024-02-23
* macos/vulkan support (#3418)skallweitNV2023-12-18
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* Update autodiff-texture example with one that auto-diffs a reference impl. (#...Sai Praveen Bangaru2023-10-25
* Use direct spirv in hello-world example. (#3207)Yong He2023-09-18
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Add texture tri-linear autodiff example. (#2715)Yong He2023-03-21
* Add ASAN support + fixes (#2614)skallweitNV2023-01-27
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Basic pointer usages. (#2342)Yong He2022-08-03
* Allow `class` to implement COM interface, [DLLExport] (#2338)Yong He2022-07-25
* Actual global support (#2262)jsmall-nvidia2022-06-08
* COM interfaces with host callable (#2258)jsmall-nvidia2022-06-02
* New language feature: basic error handling. (#2253)Yong He2022-06-01
* Initial support for COM interface in host code. (#2230)Yong He2022-05-10
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* Support `[DllImport]` (#2181)Yong He2022-04-12
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He2022-03-11
* Fix MacOSX build issues (#2124)jsmall-nvidia2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Fixed naming conflicts in heterogeneous-hello-world (#2114)David Siher2022-02-03
* Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)David Siher2022-01-27
* GFX: seperated ShaderTable. (#2090)Yong He2022-01-21
* More fixes to GFX d3d12. (#2084)Yong He2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Fix shader-toy example. (#2047)Yong He2021-12-06
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Diagnostic for no type conformance + bug fix. (#1985)Yong He2021-10-21
* Generalize heterogenous code emit (#1968)David Siher2021-10-19
* Bring heterogeneous-hello-world back up to date. (#1935)David Siher2021-09-14
* Experimental DXR1.0 support in gfx. (#1915)Yong He2021-07-28
* Fix typo in comment. (#1907)Andrew Adams2021-07-09
* [gfx] Inline raytracing fixes in response to code review. (#1905)Yong He2021-07-09
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* StructTag versioning (#1888)jsmall-nvidia2021-06-18
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21