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authorjsmall-nvidia <jsmall@nvidia.com>2022-02-10 13:57:59 -0500
committerGitHub <noreply@github.com>2022-02-10 13:57:59 -0500
commit15f07d14b5f048dc355536cbdf5cf9c10291b13b (patch)
treea60f6b7929d6cf1301c8b0dff57f675df8ee5339 /examples
parentb8982fcf43b86c1e39dcc3dd19bff2821633eda6 (diff)
Fix MacOSX build issues (#2124)
* #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes. Added compiler crash with generic defined in a function. Added enum-flags test that works (by limiting backing type to int), and using __EnumType constraint. * Add comment about crash. * Disable crashing test. * Fixes to make compile on OSX. * Add github build for OSX. * Make premake generator a utility. * Fix osx compilation issue. * More fixes for OSX build. * OSX fix due to ambiguity around size_t and integer types. * Disable xlib on build on osx. * Use 'prebuildcommands' to make prebuild make utility projects do something. * Small fixes for premake so utility works on linux/osx. * Another hack to try and make generators run when 'utility' * Fix typo in macos.yml. * Revert premake to old style, and disable stdlib embedding on OSX.
Diffstat (limited to 'examples')
-rw-r--r--examples/model-viewer/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp
index 3b278fede..121e3fc4b 100644
--- a/examples/model-viewer/main.cpp
+++ b/examples/model-viewer/main.cpp
@@ -314,7 +314,7 @@ struct DirectionalLight : Light
static const char* getTypeName() { return "DirectionalLight"; }
- virtual void writeTo(ShaderCursor const& cursor)
+ virtual void writeTo(ShaderCursor const& cursor) override
{
cursor["direction"].setData(&direction, sizeof(direction));
cursor["intensity"].setData(&intensity, sizeof(intensity));
@@ -333,7 +333,7 @@ struct PointLight : Light
static const char* getTypeName() { return "PointLight"; }
- virtual void writeTo(ShaderCursor const& cursor)
+ virtual void writeTo(ShaderCursor const& cursor) override
{
cursor["position"].setData(&position, sizeof(position));
cursor["intensity"].setData(&intensity, sizeof(intensity));
@@ -594,7 +594,7 @@ struct LightEnv : public RefObject
// The more interesting case is when we have a `LightArray<L,N>`,
// in which case we need to fill in the first field (the light count)...
//
- uint32_t lightCount = uint32_t(lightTypeArray->lights.size());
+ int32_t lightCount = int32_t(lightTypeArray->lights.size());
lightTypeCursor["count"].setData(&lightCount, sizeof(lightCount));
//
// ... followed by an array of values of type `L` in the second field.
@@ -603,7 +603,7 @@ struct LightEnv : public RefObject
// not access the entries past that point.
//
auto arrayCursor = lightTypeCursor["lights"];
- for (size_t ii = 0; ii < lightCount; ++ii)
+ for (int32_t ii = 0; ii < lightCount; ++ii)
{
lightTypeArray->lights[ii]->writeTo(arrayCursor[ii]);
}