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path: root/tools/render-test/shader-renderer-util.cpp
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* Half texture support (#1836)jsmall-nvidia2021-05-06
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia2020-02-08
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
* CPU uniform entry point params (#1041)jsmall-nvidia2019-09-03
* String/List closer to conventions, and use Index type (#959)jsmall-nvidia2019-04-29
* GLSL half texture access (#931)jsmall-nvidia2019-03-27
* Hotfix/texture2d gather (#876)jsmall-nvidia2019-03-05
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03
* Fix atomic operations on RWBuffer (#593)Tim Foley2018-06-05
* 1st stage renderer binding refactor (#587)jsmall-nvidia2018-06-01
* Fixes/improvements based on feature/render-binding-resource (#511)jsmall-nvidia2018-04-20